/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "item_visual_entry.h" ItemEnums::EntityTextureLayers ItemVisualEntry::get_override_layer() { return _override_layer; } void ItemVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) { _override_layer = layer; } #ifdef MESH_DATA_RESOURCE_PRESENT Ref ItemVisualEntry::get_mesh(int index) { return _mesh[index]; } void ItemVisualEntry::set_mesh(int index, Ref mesh) { _mesh[index] = mesh; } #endif Ref ItemVisualEntry::get_texture(int index) { return _texture[index]; } void ItemVisualEntry::set_texture(int index, Ref texture) { _texture[index] = texture; } Color ItemVisualEntry::get_color() { return _color; } void ItemVisualEntry::set_color(Color color) { _color = color; } Ref ItemVisualEntry::get_effect() { return _effect; } void ItemVisualEntry::set_effect(Ref effect) { _effect = effect; } Vector3 ItemVisualEntry::get_effect_offset(int index) { return _effect_offset[index]; } void ItemVisualEntry::set_effect_offset(int index, Vector3 offset) { _effect_offset[index] = offset; } ItemVisualEntry::ItemVisualEntry() { _override_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE; _color = Color(1, 1, 1, 1); } ItemVisualEntry::~ItemVisualEntry() { for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) { #ifdef MESH_DATA_RESOURCE_PRESENT _mesh[i].unref(); #endif _texture[i].unref(); } _effect.unref(); } void ItemVisualEntry::_bind_methods() { ClassDB::bind_method(D_METHOD("get_override_layer"), &ItemVisualEntry::get_override_layer); ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer); ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer"); #ifdef MESH_DATA_RESOURCE_PRESENT ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE); #endif ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_male", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_female", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_FEMALE); ClassDB::bind_method(D_METHOD("get_color"), &ItemVisualEntry::get_color); ClassDB::bind_method(D_METHOD("set_color", "value"), &ItemVisualEntry::set_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ClassDB::bind_method(D_METHOD("get_effect"), &ItemVisualEntry::get_effect); ClassDB::bind_method(D_METHOD("set_effect", "value"), &ItemVisualEntry::set_effect); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_male", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect"); ClassDB::bind_method(D_METHOD("get_effect_offset", "index"), &ItemVisualEntry::get_effect_offset); ClassDB::bind_method(D_METHOD("set_effect_offset", "index", "value"), &ItemVisualEntry::set_effect_offset); ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE); }