#include "DungeonData.h" int DungeonData::getId(){ return this->id; } void DungeonData::setId(int value) { this->id = value; } String* DungeonData::getDungeonAssetAssetBundleName() { return this->dungeonAssetAssetBundleName; } void DungeonData::setDungeonAssetAssetBundleName(String* value) { this->dungeonAssetAssetBundleName = value; } String* DungeonData::getDungeonAssetAssetName() { return this->dungeonAssetAssetname; } void DungeonData::setDungeonAssetAssetName(String* value) { this->dungeonAssetAssetname = value; } String* DungeonData::getMaterialAssetBundleName() { return this->materialAssetBundleName; } void DungeonData::setMaterialAssetBundleName(String* value) { this->materialAssetBundleName = value; } String* DungeonData::getMaterialAssetName() { return this->materialAssetName; } void DungeonData::setMaterialAssetName(String* value) { this->materialAssetName = value; } String* DungeonData::getTextureAssetBundleName() { return this->textureAssetBundleName; } void DungeonData::setTextureAssetBundleName(String* value) { this->textureAssetBundleName = value; } String* DungeonData::getTextureAssetName() { return this->textureAssetName; } void DungeonData::setTextureAssetName(String* value) { this->textureAssetName = value; } List_T* DungeonData::getMobIds() { return this->mobIds; } List_T* DungeonData::getMobGroups() { return this->mobGroups; } Color* DungeonData::getOverlayColor() { return this->overlayColor; } void DungeonData::setOverlayColor(Color* value) { this->overlayColor = value; } void DungeonData::Set(int id, String* dungeonAssetAssetBundleName, String* dungeonAssetAssetname, String* materialAssetBundleName, String* materialAssetName, String* textureAssetBundleName, String* textureAssetName, List_T* mobIds, List_T* mobGroups, Color* overlayColor) { this->id = id; this->dungeonAssetAssetBundleName = dungeonAssetAssetBundleName; this->dungeonAssetAssetname = dungeonAssetAssetname; this->materialAssetBundleName = materialAssetBundleName; this->materialAssetName = materialAssetName; this->textureAssetBundleName = textureAssetBundleName; this->textureAssetName = textureAssetName; this->mobIds = mobIds; this->mobGroups = mobGroups; this->overlayColor = overlayColor; } void DungeonData::LoadMaterial(DungeonData::LoadFinishedAction* action) { } void DungeonData::RemoveMaterialCallback(DungeonData::LoadFinishedAction* action) { this->onMaterialLoaded = (DungeonData::LoadFinishedAction*)(Delegate::Remove(this->onMaterialLoaded, action)); } void DungeonData::OnMaterialLoaded(BaseAssetBundleHelper* h) { AssetBundleFileLoadHelper* assetBundleFileLoadHelper = as_cast(h); this->sharedMaterial = assetBundleFileLoadHelper->AssetLoadOperation->GetAsset(); if (this->onMaterialLoaded != null) { DELEGATE_INVOKE(this->onMaterialLoaded, this); this->onMaterialLoaded = null; } } void DungeonData::OnTextureLoaded(BaseAssetBundleHelper* h) { AssetBundleFileLoadHelper* assetBundleFileLoadHelper = as_cast(h); this->sharedTexture = assetBundleFileLoadHelper->AssetLoadOperation->GetAsset(); if (this->onTextureLoaded != null) { DELEGATE_INVOKE(this->onTextureLoaded, this); this->onTextureLoaded = null; } } void DungeonData::ApplyEffectsToMaterial() { this->LoadMaterial(new DungeonData::LoadFinishedAction(DELEGATE_FUNC(DungeonData::AfterMaterialLoaded, _1))); } void DungeonData::AfterMaterialLoaded(DungeonData* d) { if ((this->sharedTexture == null) || (this->sharedMaterial == null)) { return; } this->sharedMaterial->mainTexture = this->sharedTexture; } int DungeonData::GetRandomMob() { if (this->getMobIds()->Count == 0) { return 0; } return this->getMobIds()->GetData(UnityEngine::Random::Range(0, this->getMobIds()->Count)); } MobGroup* DungeonData::GetRandomMobGroup() { if (this->getMobGroups()->Count == 0) { return null; } return this->getMobGroups()->GetData(UnityEngine::Random::Range(0, this->getMobGroups()->Count)); } void DungeonData::ReleaseRenderTexture() { if (this->rt != null) { this->rt->Release(); this->rt = null; } } DungeonData::DungeonData() { mobIds = new List_T(); mobGroups = new List_T(); }