#include "AnimationData.h" int AnimationData::getId() { return this->id; } void AnimationData::setId(int value) { this->id = value; } bool AnimationData::getAnimStop() { return this->animStop; } void AnimationData::setAnimStop(bool value) { this->animStop = value; } float AnimationData::getAnimStopTime() { return this->animStopTime; } void AnimationData::setAnimStopTime(float value) { this->animStopTime = value; } int AnimationData::getWeaponType() { return this->weaponType; } void AnimationData::setWeaponType(int value) { this->weaponType = value; } String* AnimationData::getAnimationName() { return this->animationName; } void AnimationData::setAnimationName(String* value) { this->animationName = value; } int AnimationData::getPriority() { return this->priority; } void AnimationData::setPriority(int value) { this->priority = value; } void AnimationData::FromJSON() { /* while (r->Read()) { if (r->TokenType == JsonToken::PropertyName) { String* a = (String*)(r->Value); if (!*a == *(new String("Id"))) { if (!*a == *(new String("AnimStop"))) { if (!*a == *(new String("AnimStopTime"))) { if (!*a == *(new String("WeaponType"))) { if (!*a == *(new String("AnimationName"))) { if (*a == *(new String("Priority"))) { ad->setPriority(r->ReadAsInt32()->Value); } } else { ad->setAnimationName(r->ReadAsString()); } } else { ad->setWeaponType(r->ReadAsInt32()->Value); } } else { ad->setAnimStopTime((float)(r->ReadAsDouble()->Value)); } } else { ad->setAnimStop(r->ReadAsBoolean()->Value); } } else { ad->setId(r->ReadAsInt32()->Value); } } else { if (r->TokenType == JsonToken::EndObject) { break; } } } */ } void AnimationData::ToJSON() { /* w->WritePropertyName(new String("AnimationData")); w->WriteStartObject(); w->WritePropertyName(new String("Id")); w->WriteValue(ad->getId()); w->WritePropertyName(new String("AnimStop")); w->WriteValue(ad->getAnimStop()); w->WritePropertyName(new String("AnimStopTime")); w->WriteValue(ad->getAnimStopTime()); w->WritePropertyName(new String("WeaponType")); w->WriteValue(ad->getWeaponType()); w->WritePropertyName(new String("AnimationName")); w->WriteValue(ad->getAnimationName()); w->WritePropertyName(new String("Priority")); w->WriteValue(ad->getPriority()); w->WriteEndObject(); */ }