#pragma once #include #include "SerializationBuffer.h" using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct SSpellCastStartedMsg : public virtual ValueType { uint Guid; int SpellId; float CastTime; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); SSpellCastStartedMsg(); String* ToString(); }; } }