#pragma once #include #include "SerializationBuffer.h" using namespace CxNetworking::Utils; using namespace System; namespace KinematicCharacterController { namespace Walkthrough { namespace NetworkingExample { struct CommandRequestMsg : public virtual ValueType { uint ForPlayerId; int ForTick; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); CommandRequestMsg(); String* ToString(); }; } } }