#pragma once #include #include "Vector2.h" #include "SerializationBuffer.h" using namespace UnityEngine; using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct CMovementDataMsg : public virtual ValueType { Vector2* Axes; float Speed; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); CMovementDataMsg(); String* ToString(); }; } }