#pragma once #include #include "SerializationBuffer.h" using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct AddCPlayerSpellCooldownDataMsg : public virtual ValueType { int SpellId; float Cooldown; float RemainingCooldown; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); AddCPlayerSpellCooldownDataMsg(); String* ToString(); }; } }