Commit Graph

14 Commits

Author SHA1 Message Date
06283f3768 Same api cleanup to the clientside versions of the methods. 2020-04-28 03:09:26 +02:00
d110b3368f Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
b3442919de Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
bfd7bdcf42 Removed WorldSpell. Added a few properties into Spell that will replace it. 2020-04-07 02:10:10 +02:00
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
0bf97e57da Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting. 2020-03-10 13:24:14 +01:00
3e10779dbc Updated old style getters/setters to use the new style. E.g. sget_ -> gets_. 2020-02-26 21:20:54 +01:00
ceb71f56d4 Added similar api to Items. And fix typo. 2020-02-26 17:24:11 +01:00
a040f946fc Added the same api to Auras. 2020-02-26 16:57:17 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00