Commit Graph

13 Commits

Author SHA1 Message Date
dc23652f70 Add a WorldSpell property to SpellCastInfo. 2020-02-07 23:25:15 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
07d81d63a9 Fix warning at start. 2019-10-29 15:18:08 +01:00
2a6b080cf6 More work on multiplayer. 2019-10-28 21:48:50 +01:00
d269ebb51a Fixed a few potential crashes. 2019-09-28 21:46:13 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
1e0daf2e73 Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00