|
d110b3368f
|
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
|
2020-04-27 21:30:59 +02:00 |
|
|
b3442919de
|
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
|
2020-04-25 16:50:53 +02:00 |
|
|
bfd7bdcf42
|
Removed WorldSpell. Added a few properties into Spell that will replace it.
|
2020-04-07 02:10:10 +02:00 |
|
|
4dce51d019
|
Implemented EntityResources.
|
2020-03-11 16:08:07 +01:00 |
|
|
0bf97e57da
|
Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
|
2020-03-10 13:24:14 +01:00 |
|
|
3e10779dbc
|
Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
|
2020-02-26 21:20:54 +01:00 |
|
|
a040f946fc
|
Added the same api to Auras.
|
2020-02-26 16:57:17 +01:00 |
|
|
a2d4df0c89
|
Levels are now (properly) separated into class and character levels.
|
2020-02-19 12:17:10 +01:00 |
|
|
f1490c7543
|
Organized the data folder's classes into subfolders.
|
2020-02-03 13:01:17 +01:00 |
|