Commit Graph

15 Commits

Author SHA1 Message Date
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
aa7e605d65 Fix compile for 4.0. 2021-02-06 11:44:14 +01:00
10bae15bdb SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
6a3716bc42 comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
bfd7bdcf42 Removed WorldSpell. Added a few properties into Spell that will replace it. 2020-04-07 02:10:10 +02:00
c5c0f2cddd Added support for item spells. 2020-02-25 14:00:55 +01:00
dc23652f70 Add a WorldSpell property to SpellCastInfo. 2020-02-07 23:25:15 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
2a6b080cf6 More work on multiplayer. 2019-10-28 21:48:50 +01:00
d269ebb51a Fixed a few potential crashes. 2019-09-28 21:46:13 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
1e0daf2e73 Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00