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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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94dbc91b88
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Basic bindings for WorldSpell, and WorldSpellData.
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2019-12-10 12:19:48 +01:00 |
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7f3b1eecdd
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Merged SpellProjectile and WorldEffect into a new WorldSpell class.
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2019-12-09 21:23:57 +01:00 |
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e57c0ef30e
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Moved in-world spell related classes into a different folder.
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2019-12-01 21:21:51 +01:00 |
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