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10bae15bdb
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SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity.
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2020-06-13 18:33:51 +02:00 |
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6a3716bc42
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comvert quite a few more getters/setters to the newer style.
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2020-06-05 19:40:53 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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dc23652f70
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Add a WorldSpell property to SpellCastInfo.
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2020-02-07 23:25:15 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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251f9e6e2a
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Added a son_physics_process callback to spells, spell scripts can register for it in entities.
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2019-12-12 16:44:43 +01:00 |
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056791b313
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Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
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2019-10-29 18:12:15 +01:00 |
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2a6b080cf6
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More work on multiplayer.
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2019-10-28 21:48:50 +01:00 |
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d269ebb51a
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Fixed a few potential crashes.
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2019-09-28 21:46:13 +02:00 |
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c3828efe05
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A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
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2019-08-05 01:36:33 +02:00 |
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1e0daf2e73
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Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
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2019-07-23 02:21:06 +02:00 |
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