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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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e0183a53c6
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More from_dicts.
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2019-09-14 20:44:50 +02:00 |
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62b5df080a
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More work on entity serialization.
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2019-09-13 15:21:07 +02:00 |
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c3828efe05
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A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
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2019-08-05 01:36:33 +02:00 |
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5692eec91e
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Now cooldowns are updated.
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2019-05-27 18:28:27 +02:00 |
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53227bb6fe
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-Started working on inventory-related classes, and added helper classes for cooldowns.
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2019-05-06 18:07:07 +02:00 |
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