Commit Graph

29 Commits

Author SHA1 Message Date
7f3b1eecdd Merged SpellProjectile and WorldEffect into a new WorldSpell class. 2019-12-09 21:23:57 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
d89871f1b4 now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
48470111f3 Standardized resource name and description properties. I left the original properties for now, so upgrading is possible. 2019-10-19 12:12:09 +02:00
1334cf5b75 Added name to a few resources. 2019-10-17 21:42:01 +02:00
d490fa6b61 Added should_deny_equip. 2019-10-13 22:48:25 +02:00
b578d928bd Added equip hooks. And added a non-existent signal. 2019-10-13 13:12:27 +02:00
262e278377 Merged Talent and Skill into Aura. 2019-10-06 18:19:04 +02:00
435b57337a Added an sspell_cast_success callback. Also the clientside version was finished up. 2019-09-28 17:36:02 +02:00
2c8becc27a Added xp and level based events. 2019-09-12 13:26:52 +02:00
008bf34a34 Added 2 more events. 2019-09-11 11:01:30 +02:00
c6b50a2c66 Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00