7f3b1eecdd
Merged SpellProjectile and WorldEffect into a new WorldSpell class.
2019-12-09 21:23:57 +01:00
e57c0ef30e
Moved in-world spell related classes into a different folder.
2019-12-01 21:21:51 +01:00
abb564acdc
Resources should work in multiplayer now, also work on bindings.
2019-12-01 00:24:38 +01:00
d89871f1b4
now the text_name properties use resource's resource_name property to store data.
2019-11-09 17:49:05 +01:00
0bdf6652a6
Better/Different AuraGroup implementation.
2019-11-01 22:07:56 +01:00
48470111f3
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
2019-10-19 12:12:09 +02:00
1334cf5b75
Added name to a few resources.
2019-10-17 21:42:01 +02:00
d490fa6b61
Added should_deny_equip.
2019-10-13 22:48:25 +02:00
b578d928bd
Added equip hooks. And added a non-existent signal.
2019-10-13 13:12:27 +02:00
262e278377
Merged Talent and Skill into Aura.
2019-10-06 18:19:04 +02:00
435b57337a
Added an sspell_cast_success callback. Also the clientside version was finished up.
2019-09-28 17:36:02 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
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-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
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Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
f1194ab218
-Added rage, and energy stat.
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-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
575871678e
-Added type to auras, and an is debuff flag.
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-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
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-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d
Improved the virtual method binds, by a lot.
2019-05-02 02:18:44 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00