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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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740f3e1c99
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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dba901cc9e
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Started implementing switchable equipment.
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2019-10-24 22:06:47 +02:00 |
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21b8d432e0
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Added EquipmentData.
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2019-10-13 15:21:28 +02:00 |
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53cd756d06
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Added a wand weapon type.
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2019-10-07 12:47:22 +02:00 |
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26ba90a9d3
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implemented equipslots.
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2019-10-07 00:29:05 +02:00 |
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f9464e0025
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Added a flags binding to item types, also added an allowed types variable to bag.
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2019-08-07 03:31:45 +02:00 |
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f857d2ee34
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Added missing None, to the item type binding string.
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2019-08-07 02:51:07 +02:00 |
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895525a998
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Work on fleshing out the inventory system.
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2019-08-07 01:54:59 +02:00 |
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c3828efe05
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A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
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2019-08-05 01:36:33 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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