7224490a99
Stat refactoring part 1.
2019-10-15 14:57:59 +02:00
f3a9a9e14a
Added LevelStatData classes.
2019-09-16 03:13:52 +02:00
7756cf51ec
Work on serialization.
2019-09-13 09:26:53 +02:00
f036bf449b
Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
2019-09-13 01:23:28 +02:00
cfb2373fd1
Added locked property to Stat. Also fixed a bunch of smaller errors.
2019-09-11 18:18:20 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
f1194ab218
-Added rage, and energy stat.
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-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00