Commit Graph

8 Commits

Author SHA1 Message Date
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
8c2294ecfc Little work on ESS Physics query. This class will be removed, because I found a better, and simpler solution. 2019-12-11 13:13:56 +01:00
94dbc91b88 Basic bindings for WorldSpell, and WorldSpellData. 2019-12-10 12:19:48 +01:00
d5d38aea1c Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
aadb56411a Added skills. 2019-09-12 18:22:50 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00