Commit Graph

25 Commits

Author SHA1 Message Date
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
5ea15ab1c9 Stat will be set dirty after deserialization now. 2019-10-25 21:58:29 +02:00
2053b9ee76 Small fixes and cleanup. 2019-10-16 14:55:14 +02:00
34140a6d2e Renamed Luck to Spirit. 2019-10-16 13:35:57 +02:00
9e976eaebf Small fixes. 2019-10-15 22:21:14 +02:00
18afb79b58 Added a max value parameter for the stat dependencies. 2019-10-15 21:58:40 +02:00
8ce7742d14 Implemented _from_dict in StatModifier. Stats seems to work properly now. 2019-10-15 20:38:51 +02:00
dcd8c65782 More work on stats. 2019-10-15 20:23:13 +02:00
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00
7224490a99 Stat refactoring part 1. 2019-10-15 14:57:59 +02:00
7629584851 Cleaned up Stat's constructors. 2019-10-04 22:55:09 +02:00
081750d4af Include guard fix. 2019-09-24 02:04:41 +02:00
f3a9a9e14a Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
e0183a53c6 More from_dicts. 2019-09-14 20:44:50 +02:00
62b5df080a More work on entity serialization. 2019-09-13 15:21:07 +02:00
7756cf51ec Work on serialization. 2019-09-13 09:26:53 +02:00
f036bf449b Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
cfb2373fd1 Added locked property to Stat. Also fixed a bunch of smaller errors. 2019-09-11 18:18:20 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00