Commit Graph

10 Commits

Author SHA1 Message Date
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
38d6181469 Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though). 2020-04-29 01:05:31 +02:00
2c47f9f550 Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api. 2020-04-28 20:47:34 +02:00
089c854c9e Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
3686150a44 Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency. 2020-03-10 16:03:23 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00