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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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d89871f1b4
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
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90e7e0064d
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Work on AI.
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2019-10-31 01:35:29 +01:00 |
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1b8f94b818
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Added description to EntityData and ENtityClassData.
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2019-10-25 10:28:55 +02:00 |
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056f9e0358
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More bindings cleanup.
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2019-10-19 12:47:30 +02:00 |
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f0aca4afa4
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Removed the temporary bindings.
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2019-10-19 12:20:59 +02:00 |
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48470111f3
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
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d490fa6b61
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Added should_deny_equip.
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2019-10-13 22:48:25 +02:00 |
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b578d928bd
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Added equip hooks. And added a non-existent signal.
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2019-10-13 13:12:27 +02:00 |
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88d9093996
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Various levelling, and serialization related fixes, and improvements.
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2019-10-10 00:46:12 +02:00 |
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bbb92b244d
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Renamed _stat_points_per_level to _spell_points_per_level in entity class data, and added free point counters for both spell points, and talent points into entity.
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2019-10-06 18:51:16 +02:00 |
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5afc9d4e08
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Cleaned up the talent related functions in entity.
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2019-10-06 16:47:03 +02:00 |
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435b57337a
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Added an sspell_cast_success callback. Also the clientside version was finished up.
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2019-09-28 17:36:02 +02:00 |
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98e0126e19
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Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes.
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2019-09-25 12:00:11 +02:00 |
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3d8010f028
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Fix warning at startup.
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2019-09-17 01:25:59 +02:00 |
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0a00a12c32
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Split EntityData into EntityClassData, and a new EntityData.
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2019-09-17 00:04:37 +02:00 |
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