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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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964110c125
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Missing change from previous commit.
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2019-12-01 18:46:27 +01:00 |
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e72650419d
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Networking for EntitySkills.
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2019-12-01 18:45:15 +01:00 |
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8c11a22209
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Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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e0183a53c6
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More from_dicts.
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2019-09-14 20:44:50 +02:00 |
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62b5df080a
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More work on entity serialization.
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2019-09-13 15:21:07 +02:00 |
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f036bf449b
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Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
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2019-09-13 01:23:28 +02:00 |
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99be4306ce
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Added EntitySkill.
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2019-09-13 00:23:39 +02:00 |
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