Commit Graph

12 Commits

Author SHA1 Message Date
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00
7224490a99 Stat refactoring part 1. 2019-10-15 14:57:59 +02:00
7629584851 Cleaned up Stat's constructors. 2019-10-04 22:55:09 +02:00
f3a9a9e14a Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
e0183a53c6 More from_dicts. 2019-09-14 20:44:50 +02:00
7756cf51ec Work on serialization. 2019-09-13 09:26:53 +02:00
cfb2373fd1 Added locked property to Stat. Also fixed a bunch of smaller errors. 2019-09-11 18:18:20 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00