|
3767068096
|
Update the copyright headers to 2022.
|
2022-01-12 21:44:26 +01:00 |
|
|
e14ba1e368
|
Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically.
|
2022-01-12 15:53:35 +01:00 |
|
|
378ebcff23
|
Update the copyright texts for 2021.
|
2021-04-19 10:13:51 +02:00 |
|
|
aa7e605d65
|
Fix compile for 4.0.
|
2021-02-06 11:44:14 +01:00 |
|
|
4ab7e83956
|
Removed XPData.
|
2020-07-10 17:17:15 +02:00 |
|
|
94e9a2c02e
|
Removed EntityResourceData. Now EntityResources just get duplicated.
|
2020-06-20 15:26:21 +02:00 |
|
|
7bbca9ae89
|
Centralized most of the 4.0 port code into a new header.
|
2020-05-22 20:48:08 +02:00 |
|
|
67395b3d35
|
Separated the data storage out from ESSResourceDBFolders into a new ESSResourceDBMap class.
|
2020-04-18 22:47:20 +02:00 |
|
|
6c9bea09bc
|
Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading.
|
2020-04-18 14:31:36 +02:00 |
|
|
0f823f4206
|
Split ESSResourceDB into 2 classes and a base class.
|
2020-04-15 00:24:12 +02:00 |
|