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34295f7a83
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Added gcd, cooldowns, category cooldowns, and states to Entity.
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2019-05-27 02:50:00 +02:00 |
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565993fdb8
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Better way to cast refs at load.
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2019-05-07 15:05:55 +02:00 |
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53227bb6fe
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-Started working on inventory-related classes, and added helper classes for cooldowns.
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2019-05-06 18:07:07 +02:00 |
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4c586d459f
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Added the heal pipeline.
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2019-05-06 02:07:51 +02:00 |
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14210ba66d
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-EntityCreateInfo is now a Reference.
-Bound the initialize method.
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2019-05-04 23:20:22 +02:00 |
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b485b4d114
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-Moved EntityCreateInfo into it's own file.
-Also registered it.
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2019-05-04 18:39:42 +02:00 |
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e2bf5a5286
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-Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
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2019-05-03 23:19:10 +02:00 |
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3e89bc37c9
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Added a new CharacterSkeleton class.
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2019-05-01 02:49:06 +02:00 |
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d8c40b6b04
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Added aura added, and removed signals.
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2019-04-28 12:26:14 +02:00 |
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8f0815ce66
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Added compile time switch to switch between 2d and 3d mode.
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2019-04-22 10:25:41 +02:00 |
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d46e7909f7
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Added entities_2d compile-time switch.
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2019-04-20 19:09:22 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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