Commit Graph

13 Commits

Author SHA1 Message Date
6a3716bc42 comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
5f97b2d97a AuraData is a Resource now aswell. 2020-04-23 12:17:33 +02:00
089c854c9e Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
d410497b71 More work on networking. 2019-10-29 13:36:33 +01:00
30332f7e7d Test implementation for sending objects across the network. 2019-10-23 20:34:08 +02:00
62b5df080a More work on entity serialization. 2019-09-13 15:21:07 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00