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6a3716bc42
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comvert quite a few more getters/setters to the newer style.
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2020-06-05 19:40:53 +02:00 |
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5f97b2d97a
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AuraData is a Resource now aswell.
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2020-04-23 12:17:33 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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056791b313
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Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
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2019-10-29 18:12:15 +01:00 |
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d410497b71
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More work on networking.
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2019-10-29 13:36:33 +01:00 |
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30332f7e7d
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Test implementation for sending objects across the network.
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2019-10-23 20:34:08 +02:00 |
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62b5df080a
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More work on entity serialization.
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2019-09-13 15:21:07 +02:00 |
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c3828efe05
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A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
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2019-08-05 01:36:33 +02:00 |
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c9c9267dbb
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Fixed aura ticks.
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2019-06-24 17:58:25 +02:00 |
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f1194ab218
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-Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
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2019-06-22 23:28:36 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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