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c9c9267dbb
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Fixed aura ticks.
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2019-06-24 17:58:25 +02:00 |
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f1194ab218
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-Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
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2019-06-22 23:28:36 +02:00 |
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9aaa5d1d5a
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-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
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2019-05-30 00:26:02 +02:00 |
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49f2213b12
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The old Effect properties got cleaned up, and now their type is packedscene.
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2019-05-29 20:03:41 +02:00 |
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575871678e
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-Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
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2019-05-28 01:08:11 +02:00 |
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a329281dae
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Cleaned up the categories of spells, and auras.
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2019-05-13 18:52:43 +02:00 |
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4c586d459f
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Added the heal pipeline.
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2019-05-06 02:07:51 +02:00 |
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e2bf5a5286
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-Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
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2019-05-03 23:19:10 +02:00 |
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decb7c3c7d
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Improved the virtual method binds, by a lot.
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2019-05-02 02:18:44 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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