Commit Graph

17 Commits

Author SHA1 Message Date
Your Name
ee46263958 removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD 2022-08-31 17:27:50 -04:00
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
aa7e605d65 Fix compile for 4.0. 2021-02-06 11:44:14 +01:00
740f3e1c99 TextureLayers are now customizable. 2020-05-21 21:20:56 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
c5c0f2cddd Added support for item spells. 2020-02-25 14:00:55 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
ca498d753c Refactored the way the server can open windows. Also they work with networking now. 2019-11-04 23:05:45 +01:00
dba901cc9e Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
21b8d432e0 Added EquipmentData. 2019-10-13 15:21:28 +02:00
53cd756d06 Added a wand weapon type. 2019-10-07 12:47:22 +02:00
26ba90a9d3 implemented equipslots. 2019-10-07 00:29:05 +02:00
f9464e0025 Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00