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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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e033d5a988
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Clean ups to StatData.
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2020-05-02 01:42:44 +02:00 |
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b97bf3a767
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
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65f0d3e7b3
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Removed more things.
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2020-04-30 15:32:02 +02:00 |
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cbac91ae1e
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Cleaned up StatDataEntry.
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2020-04-30 00:17:01 +02:00 |
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366d2336d5
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Updated StatData's properties to use human readable names.
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2020-04-25 19:58:29 +02:00 |
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38de5a7c1a
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Fix error in binding.
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2020-04-25 19:11:45 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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18afb79b58
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Added a max value parameter for the stat dependencies.
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2019-10-15 21:58:40 +02:00 |
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dcd8c65782
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More work on stats.
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2019-10-15 20:23:13 +02:00 |
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5c4f0a1fe3
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Stat refactor part2.
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2019-10-15 18:34:19 +02:00 |
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f3a9a9e14a
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Added LevelStatData classes.
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2019-09-16 03:13:52 +02:00 |
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f036bf449b
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Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
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2019-09-13 01:23:28 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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