Commit Graph

18 Commits

Author SHA1 Message Date
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
e033d5a988 Clean ups to StatData. 2020-05-02 01:42:44 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
65f0d3e7b3 Removed more things. 2020-04-30 15:32:02 +02:00
cbac91ae1e Cleaned up StatDataEntry. 2020-04-30 00:17:01 +02:00
366d2336d5 Updated StatData's properties to use human readable names. 2020-04-25 19:58:29 +02:00
38de5a7c1a Fix error in binding. 2020-04-25 19:11:45 +02:00
b3442919de Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
18afb79b58 Added a max value parameter for the stat dependencies. 2019-10-15 21:58:40 +02:00
dcd8c65782 More work on stats. 2019-10-15 20:23:13 +02:00
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00
f3a9a9e14a Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
f036bf449b Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00