Renamed ItemVisual to ModelVisual.

This commit is contained in:
Relintai 2020-05-19 21:09:00 +02:00
parent b1efeb662a
commit fa33d5d57e
29 changed files with 429 additions and 429 deletions

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@ -24,7 +24,7 @@ Mesh Data Resource
https://github.com/Relintai/mesh_data_resource.git
Adds mesh support to ItemVisuals. This is exists because in gles2 mesh data cannot be accessed directly from ArrayMeshes.
Adds mesh support to ModelVisuals. This is exists because in gles2 mesh data cannot be accessed directly from ArrayMeshes.
## Overview

4
SCsub
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@ -26,8 +26,8 @@ sources = [
"data/items/equipment_data.cpp",
"data/items/craft_recipe_helper.cpp",
"data/items/craft_recipe.cpp",
"data/items/item_visual.cpp",
"data/items/item_visual_entry.cpp",
"data/items/model_visual.cpp",
"data/items/model_visual_entry.cpp",
"data/species/entity_species_data.cpp",
"data/species/species_model_data.cpp",
"data/species/species_instance.cpp",

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@ -26,8 +26,8 @@ def get_doc_classes():
"ItemStatModifier",
"ItemTemplateStatModifier",
"ItemTemplate",
"ItemVisualEntry",
"ItemVisual",
"ModelVisualEntry",
"ModelVisual",
"SpellCooldownManipulationData",
"SpellEffectVisualSimple",
"SpellEffectVisual",

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@ -80,11 +80,11 @@ void ItemTemplate::set_equip_slot(const int value) {
_equip_slot = value;
}
Ref<ItemVisual> ItemTemplate::get_item_visual() const {
return _item_visual;
Ref<ModelVisual> ItemTemplate::get_model_visual() const {
return _model_visual;
}
void ItemTemplate::set_item_visual(const Ref<ItemVisual> &value) {
_item_visual = value;
void ItemTemplate::set_model_visual(const Ref<ModelVisual> &value) {
_model_visual = value;
}
Ref<EntityClassData> ItemTemplate::get_required_character_class() const {
@ -539,9 +539,9 @@ void ItemTemplate::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_price", "count"), &ItemTemplate::set_price);
ADD_PROPERTY(PropertyInfo(Variant::INT, "price"), "set_price", "get_price");
ClassDB::bind_method(D_METHOD("get_item_visual"), &ItemTemplate::get_item_visual);
ClassDB::bind_method(D_METHOD("set_item_visual", "value"), &ItemTemplate::set_item_visual);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item_visual", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisual"), "set_item_visual", "get_item_visual");
ClassDB::bind_method(D_METHOD("get_model_visual"), &ItemTemplate::get_model_visual);
ClassDB::bind_method(D_METHOD("set_model_visual", "value"), &ItemTemplate::set_model_visual);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "model_visual", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisual"), "set_model_visual", "get_model_visual");
ClassDB::bind_method(D_METHOD("get_stack_size"), &ItemTemplate::get_stack_size);
ClassDB::bind_method(D_METHOD("set_stack_size", "value"), &ItemTemplate::set_stack_size);

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@ -29,7 +29,7 @@ SOFTWARE.
#include "../../item_enums.h"
#include "item_template_stat_modifier.h"
#include "item_visual.h"
#include "model_visual.h"
class ItemInstance;
class Aura;
@ -61,8 +61,8 @@ public:
int get_equip_slot() const;
void set_equip_slot(const int value);
Ref<ItemVisual> get_item_visual() const;
void set_item_visual(const Ref<ItemVisual> &value);
Ref<ModelVisual> get_model_visual() const;
void set_model_visual(const Ref<ModelVisual> &value);
Ref<EntityClassData> get_required_character_class() const;
void set_required_character_class(const Ref<EntityClassData> &value);
@ -200,7 +200,7 @@ private:
int _price;
Ref<EntityClassData> _required_character_class;
Ref<ItemVisual> _item_visual;
Ref<ModelVisual> _model_visual;
int _stack_size;

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@ -1,95 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "item_visual.h"
ItemEnums::EntityTextureLayers ItemVisual::get_layer() {
return _layer;
}
void ItemVisual::set_layer(ItemEnums::EntityTextureLayers layer) {
_layer = layer;
}
Ref<ItemVisualEntry> ItemVisual::get_visual(int index) {
ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, Ref<ItemVisualEntry>());
return _entries[index];
}
void ItemVisual::set_visual(int index, Ref<ItemVisualEntry> entry) {
ERR_FAIL_INDEX(index, EntityEnums::SKELETON_POINTS_MAX);
_entries[index] = entry;
}
ItemVisual::ItemVisual() {
_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE;
}
ItemVisual::~ItemVisual() {
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
_entries[i].unref();
}
}
void ItemVisual::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer"), &ItemVisual::get_layer);
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &ItemVisual::set_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_layer", "get_layer");
ClassDB::bind_method(D_METHOD("get_visual", "index"), &ItemVisual::get_visual);
ClassDB::bind_method(D_METHOD("set_visual", "index", "entry"), &ItemVisual::set_visual);
ADD_GROUP("Visuals", "visual_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_root", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_ROOT);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_pelvis", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_PELVIS);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine_1", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE_1);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine_2", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE_2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_neck", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_NECK);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_head", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_HEAD);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_clavicle", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_upper_arm", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_forearm", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_hand", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thumb_base", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thumb_end", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_fingers_base", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_fingers_end", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_clavicle", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_upper_arm", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_forearm", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_hand", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thumb_base", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thumb_end", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_fingers_base", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_fingers_end", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_calf", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_foot", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FOOT);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_calf", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_foot", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
}

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@ -0,0 +1,95 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "model_visual.h"
ItemEnums::EntityTextureLayers ModelVisual::get_layer() {
return _layer;
}
void ModelVisual::set_layer(ItemEnums::EntityTextureLayers layer) {
_layer = layer;
}
Ref<ModelVisualEntry> ModelVisual::get_visual(int index) {
ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, Ref<ModelVisualEntry>());
return _entries[index];
}
void ModelVisual::set_visual(int index, Ref<ModelVisualEntry> entry) {
ERR_FAIL_INDEX(index, EntityEnums::SKELETON_POINTS_MAX);
_entries[index] = entry;
}
ModelVisual::ModelVisual() {
_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE;
}
ModelVisual::~ModelVisual() {
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
_entries[i].unref();
}
}
void ModelVisual::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer"), &ModelVisual::get_layer);
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &ModelVisual::set_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_layer", "get_layer");
ClassDB::bind_method(D_METHOD("get_visual", "index"), &ModelVisual::get_visual);
ClassDB::bind_method(D_METHOD("set_visual", "index", "entry"), &ModelVisual::set_visual);
ADD_GROUP("Visuals", "visual_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_root", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_ROOT);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_pelvis", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_PELVIS);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine_1", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE_1);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_spine_2", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_SPINE_2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_neck", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_NECK);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_head", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_HEAD);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_clavicle", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_upper_arm", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_forearm", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_hand", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thumb_base", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thumb_end", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_fingers_base", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_fingers_end", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_clavicle", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_upper_arm", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_forearm", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_hand", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thumb_base", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thumb_end", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_fingers_base", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_fingers_end", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_calf", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_left_foot", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_LEFT_FOOT);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_calf", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_foot", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
}

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@ -20,33 +20,33 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_VISUAL_H
#define ITEM_VISUAL_H
#ifndef MODEL_VISUAL_H
#define MODEL_VISUAL_H
#include "core/resource.h"
#include "../../item_enums.h"
#include "item_visual_entry.h"
#include "model_visual_entry.h"
class ItemVisual : public Resource {
GDCLASS(ItemVisual, Resource);
class ModelVisual : public Resource {
GDCLASS(ModelVisual, Resource);
public:
ItemEnums::EntityTextureLayers get_layer();
void set_layer(ItemEnums::EntityTextureLayers layer);
Ref<ItemVisualEntry> get_visual(int index);
void set_visual(int index, Ref<ItemVisualEntry> entry);
Ref<ModelVisualEntry> get_visual(int index);
void set_visual(int index, Ref<ModelVisualEntry> entry);
ItemVisual();
~ItemVisual();
ModelVisual();
~ModelVisual();
protected:
static void _bind_methods();
private:
ItemEnums::EntityTextureLayers _layer;
Ref<ItemVisualEntry> _entries[EntityEnums::SKELETON_POINTS_MAX];
Ref<ModelVisualEntry> _entries[EntityEnums::SKELETON_POINTS_MAX];
};
#endif

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@ -20,59 +20,59 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "item_visual_entry.h"
#include "model_visual_entry.h"
ItemEnums::EntityTextureLayers ItemVisualEntry::get_override_layer() {
ItemEnums::EntityTextureLayers ModelVisualEntry::get_override_layer() {
return _override_layer;
}
void ItemVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) {
void ModelVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) {
_override_layer = layer;
}
#ifdef MESH_DATA_RESOURCE_PRESENT
Ref<MeshDataResource> ItemVisualEntry::get_mesh(int index) {
Ref<MeshDataResource> ModelVisualEntry::get_mesh(int index) {
return _mesh[index];
}
void ItemVisualEntry::set_mesh(int index, Ref<MeshDataResource> mesh) {
void ModelVisualEntry::set_mesh(int index, Ref<MeshDataResource> mesh) {
_mesh[index] = mesh;
}
#endif
Ref<Texture> ItemVisualEntry::get_texture(int index) {
Ref<Texture> ModelVisualEntry::get_texture(int index) {
return _texture[index];
}
void ItemVisualEntry::set_texture(int index, Ref<Texture> texture) {
void ModelVisualEntry::set_texture(int index, Ref<Texture> texture) {
_texture[index] = texture;
}
Color ItemVisualEntry::get_color() {
Color ModelVisualEntry::get_color() {
return _color;
}
void ItemVisualEntry::set_color(Color color) {
void ModelVisualEntry::set_color(Color color) {
_color = color;
}
Ref<PackedScene> ItemVisualEntry::get_effect() {
Ref<PackedScene> ModelVisualEntry::get_effect() {
return _effect;
}
void ItemVisualEntry::set_effect(Ref<PackedScene> effect) {
void ModelVisualEntry::set_effect(Ref<PackedScene> effect) {
_effect = effect;
}
Vector3 ItemVisualEntry::get_effect_offset(int index) {
Vector3 ModelVisualEntry::get_effect_offset(int index) {
return _effect_offset[index];
}
void ItemVisualEntry::set_effect_offset(int index, Vector3 offset) {
void ModelVisualEntry::set_effect_offset(int index, Vector3 offset) {
_effect_offset[index] = offset;
}
ItemVisualEntry::ItemVisualEntry() {
ModelVisualEntry::ModelVisualEntry() {
_override_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE;
_color = Color(1, 1, 1, 1);
}
ItemVisualEntry::~ItemVisualEntry() {
ModelVisualEntry::~ModelVisualEntry() {
for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) {
#ifdef MESH_DATA_RESOURCE_PRESENT
_mesh[i].unref();
@ -84,33 +84,33 @@ ItemVisualEntry::~ItemVisualEntry() {
_effect.unref();
}
void ItemVisualEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_override_layer"), &ItemVisualEntry::get_override_layer);
ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer);
void ModelVisualEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_override_layer"), &ModelVisualEntry::get_override_layer);
ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ModelVisualEntry::set_override_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer");
#ifdef MESH_DATA_RESOURCE_PRESENT
ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ModelVisualEntry::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ModelVisualEntry::set_mesh);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE);
#endif
ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture);
ClassDB::bind_method(D_METHOD("get_texture", "index"), &ModelVisualEntry::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ModelVisualEntry::set_texture);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_male", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_female", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_FEMALE);
ClassDB::bind_method(D_METHOD("get_color"), &ItemVisualEntry::get_color);
ClassDB::bind_method(D_METHOD("set_color", "value"), &ItemVisualEntry::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &ModelVisualEntry::get_color);
ClassDB::bind_method(D_METHOD("set_color", "value"), &ModelVisualEntry::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_effect"), &ItemVisualEntry::get_effect);
ClassDB::bind_method(D_METHOD("set_effect", "value"), &ItemVisualEntry::set_effect);
ClassDB::bind_method(D_METHOD("get_effect"), &ModelVisualEntry::get_effect);
ClassDB::bind_method(D_METHOD("set_effect", "value"), &ModelVisualEntry::set_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_male", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
ClassDB::bind_method(D_METHOD("get_effect_offset", "index"), &ItemVisualEntry::get_effect_offset);
ClassDB::bind_method(D_METHOD("set_effect_offset", "index", "value"), &ItemVisualEntry::set_effect_offset);
ClassDB::bind_method(D_METHOD("get_effect_offset", "index"), &ModelVisualEntry::get_effect_offset);
ClassDB::bind_method(D_METHOD("set_effect_offset", "index", "value"), &ModelVisualEntry::set_effect_offset);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE);
}

View File

@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_VISUAL_ENTRY_H
#define ITEM_VISUAL_ENTRY_H
#ifndef MODEL_VISUAL_ENTRY_H
#define MODEL_VISUAL_ENTRY_H
#include "core/color.h"
#include "core/resource.h"
@ -38,8 +38,8 @@ SOFTWARE.
#include "../../../mesh_data_resource/mesh_data_resource.h"
#endif
class ItemVisualEntry : public Resource {
GDCLASS(ItemVisualEntry, Resource);
class ModelVisualEntry : public Resource {
GDCLASS(ModelVisualEntry, Resource);
public:
ItemEnums::EntityTextureLayers get_override_layer();
@ -62,8 +62,8 @@ public:
Vector3 get_effect_offset(int index);
void set_effect_offset(int index, Vector3 offset);
ItemVisualEntry();
~ItemVisualEntry();
ModelVisualEntry();
~ModelVisualEntry();
protected:
static void _bind_methods();

View File

@ -25,7 +25,7 @@ SOFTWARE.
#include "core/resource.h"
#include "../items/item_visual_entry.h"
#include "../items/model_visual_entry.h"
class EntitySpeciesData;

View File

@ -40,19 +40,19 @@ void SpeciesModelData::set_body(Ref<PackedScene> value) {
//Entries
Ref<ItemVisualEntry> SpeciesModelData::get_visual(const int bone_index, const int index) const {
ERR_FAIL_INDEX_V(bone_index, EntityEnums::SKELETON_POINTS_MAX, Ref<ItemVisualEntry>());
ERR_FAIL_INDEX_V(index, _visuals[bone_index].size(), Ref<ItemVisualEntry>());
Ref<ModelVisualEntry> SpeciesModelData::get_visual(const int bone_index, const int index) const {
ERR_FAIL_INDEX_V(bone_index, EntityEnums::SKELETON_POINTS_MAX, Ref<ModelVisualEntry>());
ERR_FAIL_INDEX_V(index, _visuals[bone_index].size(), Ref<ModelVisualEntry>());
return _visuals[bone_index].get(index);
}
void SpeciesModelData::set_visual(const int bone_index, const int index, const Ref<ItemVisualEntry> visual) {
void SpeciesModelData::set_visual(const int bone_index, const int index, const Ref<ModelVisualEntry> visual) {
ERR_FAIL_INDEX(bone_index, EntityEnums::SKELETON_POINTS_MAX);
ERR_FAIL_INDEX(index, _visuals[bone_index].size());
_visuals[bone_index].set(index, visual);
}
void SpeciesModelData::add_visual(const int bone_index, const Ref<ItemVisualEntry> visual) {
void SpeciesModelData::add_visual(const int bone_index, const Ref<ModelVisualEntry> visual) {
ERR_FAIL_INDEX(bone_index, EntityEnums::SKELETON_POINTS_MAX);
_visuals[bone_index].push_back(visual);
@ -88,7 +88,7 @@ void SpeciesModelData::set_visuals(const int bone_index, const Vector<Variant> &
_visuals[bone_index].clear();
for (int i = 0; i < visuals.size(); i++) {
Ref<ItemVisualEntry> visual = Ref<ItemVisualEntry>(visuals[i]);
Ref<ModelVisualEntry> visual = Ref<ModelVisualEntry>(visuals[i]);
_visuals[bone_index].push_back(visual);
}
@ -137,17 +137,17 @@ void SpeciesModelData::set_skin_colors(const Vector<Variant> &skin_colors) {
//HairStyles
Ref<ItemVisualEntry> SpeciesModelData::get_hair_style(const int index) const {
ERR_FAIL_INDEX_V(index, _hair_styles.size(), Ref<ItemVisualEntry>());
Ref<ModelVisualEntry> SpeciesModelData::get_hair_style(const int index) const {
ERR_FAIL_INDEX_V(index, _hair_styles.size(), Ref<ModelVisualEntry>());
return _hair_styles.get(index);
}
void SpeciesModelData::set_hair_style(const int index, const Ref<ItemVisualEntry> hair_style) {
void SpeciesModelData::set_hair_style(const int index, const Ref<ModelVisualEntry> hair_style) {
ERR_FAIL_INDEX(index, _hair_styles.size());
_hair_styles.set(index, hair_style);
}
void SpeciesModelData::add_hair_style(const Ref<ItemVisualEntry> hair_style) {
void SpeciesModelData::add_hair_style(const Ref<ModelVisualEntry> hair_style) {
_hair_styles.push_back(hair_style);
}
void SpeciesModelData::remove_hair_style(const int index) {
@ -174,7 +174,7 @@ Vector<Variant> SpeciesModelData::get_hair_styles() {
void SpeciesModelData::set_hair_styles(const Vector<Variant> &hair_styles) {
_hair_styles.clear();
for (int i = 0; i < hair_styles.size(); i++) {
Ref<ItemVisualEntry> hair_style = Ref<ItemVisualEntry>(hair_styles[i]);
Ref<ModelVisualEntry> hair_style = Ref<ModelVisualEntry>(hair_styles[i]);
_hair_styles.push_back(hair_style);
}
@ -223,17 +223,17 @@ void SpeciesModelData::set_hair_colors(const Vector<Variant> &hair_colors) {
//Heads
Ref<ItemVisualEntry> SpeciesModelData::get_head(const int index) const {
ERR_FAIL_INDEX_V(index, _heads.size(), Ref<ItemVisualEntry>());
Ref<ModelVisualEntry> SpeciesModelData::get_head(const int index) const {
ERR_FAIL_INDEX_V(index, _heads.size(), Ref<ModelVisualEntry>());
return _heads.get(index);
}
void SpeciesModelData::set_head(const int index, const Ref<ItemVisualEntry> head) {
void SpeciesModelData::set_head(const int index, const Ref<ModelVisualEntry> head) {
ERR_FAIL_INDEX(index, _heads.size());
_heads.set(index, head);
}
void SpeciesModelData::add_head(const Ref<ItemVisualEntry> head) {
void SpeciesModelData::add_head(const Ref<ModelVisualEntry> head) {
_heads.push_back(head);
}
void SpeciesModelData::remove_head(const int index) {
@ -260,7 +260,7 @@ Vector<Variant> SpeciesModelData::get_heads() {
void SpeciesModelData::set_heads(const Vector<Variant> &heads) {
_heads.clear();
for (int i = 0; i < heads.size(); i++) {
Ref<ItemVisualEntry> head = Ref<ItemVisualEntry>(heads[i]);
Ref<ModelVisualEntry> head = Ref<ModelVisualEntry>(heads[i]);
_heads.push_back(head);
}
@ -305,39 +305,39 @@ void SpeciesModelData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visuals", "bone_index", "visuals"), &SpeciesModelData::set_visuals);
ADD_GROUP("Visuals", "visual_");
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_root", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_ROOT);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_pelvis", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_PELVIS);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine_1", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE_1);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine_2", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE_2);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_neck", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_NECK);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_head", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_HEAD);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_root", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_ROOT);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_pelvis", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_PELVIS);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine_1", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE_1);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_spine_2", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_SPINE_2);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_neck", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_NECK);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_head", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_HEAD);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_clavicle", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_upper_arm", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_forearm", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_hand", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thumb_base", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thumb_end", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_fingers_base", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_fingers_end", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_clavicle", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_upper_arm", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_forearm", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_hand", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thumb_base", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thumb_end", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_fingers_base", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_fingers_end", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_clavicle", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_upper_arm", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_forearm", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_hand", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thumb_base", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thumb_end", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_fingers_base", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_fingers_end", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_clavicle", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_CLAVICLE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_upper_arm", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_UPPER_ARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_forearm", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FOREARM);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_hand", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_HAND);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thumb_base", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THUMB_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thumb_end", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THUMB_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_fingers_base", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_BASE);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_fingers_end", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FINGERS_END);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thigh", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_calf", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_foot", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FOOT);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_thigh", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_calf", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_left_foot", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_LEFT_FOOT);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thigh", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_calf", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_foot", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_thigh", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_calf", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::ARRAY, "visual_right_foot", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visuals", "get_visuals", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
//DungeonDatas
ClassDB::bind_method(D_METHOD("get_skin_color", "index"), &SpeciesModelData::get_skin_color);
@ -361,7 +361,7 @@ void SpeciesModelData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hair_styles"), &SpeciesModelData::get_hair_styles);
ClassDB::bind_method(D_METHOD("set_hair_styles", "hair_styles"), &SpeciesModelData::set_hair_styles);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "hair_styles", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_hair_styles", "get_hair_styles");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "hair_styles", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_hair_styles", "get_hair_styles");
//DungeonDatas
ClassDB::bind_method(D_METHOD("get_hair_color", "index"), &SpeciesModelData::get_hair_color);
@ -385,5 +385,5 @@ void SpeciesModelData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_heads"), &SpeciesModelData::get_heads);
ClassDB::bind_method(D_METHOD("set_heads", "heads"), &SpeciesModelData::set_heads);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "heads", PROPERTY_HINT_NONE, "17/17:ItemVisualEntry", PROPERTY_USAGE_DEFAULT, "ItemVisualEntry"), "set_heads", "get_heads");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "heads", PROPERTY_HINT_NONE, "17/17:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_heads", "get_heads");
}

View File

@ -30,11 +30,11 @@ SOFTWARE.
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../items/item_visual_entry.h"
#include "../items/model_visual_entry.h"
#include "../../entity_enums.h"
class ItemVisual;
class ModelVisual;
class SpeciesModelData : public Resource {
GDCLASS(SpeciesModelData, Resource);
@ -47,9 +47,9 @@ public:
void set_body(Ref<PackedScene> value);
//Entries
Ref<ItemVisualEntry> get_visual(const int bone_index, const int index) const;
void set_visual(const int bone_index, const int index, const Ref<ItemVisualEntry> visual);
void add_visual(const int bone_index, const Ref<ItemVisualEntry> visual);
Ref<ModelVisualEntry> get_visual(const int bone_index, const int index) const;
void set_visual(const int bone_index, const int index, const Ref<ModelVisualEntry> visual);
void add_visual(const int bone_index, const Ref<ModelVisualEntry> visual);
void remove_visual(const int bone_index, const int index);
int get_visual_count(const int bone_index) const;
@ -69,9 +69,9 @@ public:
void set_skin_colors(const Vector<Variant> &skin_colors);
//HairStyles
Ref<ItemVisualEntry> get_hair_style(const int index) const;
void set_hair_style(const int index, const Ref<ItemVisualEntry> hair_style);
void add_hair_style(const Ref<ItemVisualEntry> hair_style);
Ref<ModelVisualEntry> get_hair_style(const int index) const;
void set_hair_style(const int index, const Ref<ModelVisualEntry> hair_style);
void add_hair_style(const Ref<ModelVisualEntry> hair_style);
void remove_hair_style(const int index);
int get_hair_style_count() const;
@ -91,9 +91,9 @@ public:
void set_hair_colors(const Vector<Variant> &hair_colors);
//Heads
Ref<ItemVisualEntry> get_head(const int index) const;
void set_head(const int index, const Ref<ItemVisualEntry> head);
void add_head(const Ref<ItemVisualEntry> head);
Ref<ModelVisualEntry> get_head(const int index) const;
void set_head(const int index, const Ref<ModelVisualEntry> head);
void add_head(const Ref<ModelVisualEntry> head);
void remove_head(const int index);
int get_head_count() const;
@ -112,11 +112,11 @@ private:
Ref<PackedScene> _body;
Vector<Ref<ItemVisualEntry> > _visuals[EntityEnums::SKELETON_POINTS_MAX];
Vector<Ref<ModelVisualEntry> > _visuals[EntityEnums::SKELETON_POINTS_MAX];
Vector<Color> _skin_colors;
Vector<Ref<ItemVisualEntry> > _hair_styles;
Vector<Ref<ModelVisualEntry> > _hair_styles;
Vector<Color> _hair_colors;
Vector<Ref<ItemVisualEntry> > _heads;
Vector<Ref<ModelVisualEntry> > _heads;
};
#endif

View File

@ -7,43 +7,43 @@
<tutorials>
</tutorials>
<methods>
<method name="add_item_visual">
<method name="add_model_visual">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<description>
</description>
</method>
<method name="clear_item_visuals">
<method name="clear_model_visuals">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_item_visual">
<return type="ItemVisual">
<method name="get_model_visual">
<return type="ModelVisual">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_visual_count">
<method name="get_model_visual_count">
<return type="int">
</return>
<description>
</description>
</method>
<method name="remove_item_visual">
<method name="remove_model_visual">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<description>
</description>
</method>
<method name="remove_item_visual_index">
<method name="remove_model_visual_index">
<return type="void">
</return>
<argument index="0" name="index" type="int">

View File

@ -16,20 +16,20 @@
<description>
</description>
</method>
<method name="add_item_visual">
<method name="add_model_visual">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<description>
</description>
</method>
<method name="add_item_visual_entry">
<method name="add_model_visual_entry">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<argument index="1" name="ive" type="ItemVisualEntry">
<argument index="1" name="ive" type="ModelVisualEntry">
</argument>
<argument index="2" name="arg2" type="int">
</argument>
@ -54,7 +54,7 @@
<description>
</description>
</method>
<method name="clear_item_visuals">
<method name="clear_model_visuals">
<return type="void">
</return>
<description>
@ -88,15 +88,15 @@
<description>
</description>
</method>
<method name="get_item_visual">
<return type="ItemVisual">
<method name="get_model_visual">
<return type="ModelVisual">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_visual_count">
<method name="get_model_visual_count">
<return type="int">
</return>
<description>
@ -128,27 +128,27 @@
<description>
</description>
</method>
<method name="remove_item_visual">
<method name="remove_model_visual">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<description>
</description>
</method>
<method name="remove_item_visual_entry">
<method name="remove_model_visual_entry">
<return type="void">
</return>
<argument index="0" name="vis" type="ItemVisual">
<argument index="0" name="vis" type="ModelVisual">
</argument>
<argument index="1" name="ive" type="ItemVisualEntry">
<argument index="1" name="ive" type="ModelVisualEntry">
</argument>
<argument index="2" name="arg2" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_item_visual_index">
<method name="remove_model_visual_index">
<return type="void">
</return>
<argument index="0" name="index" type="int">

View File

@ -330,7 +330,7 @@
</member>
<member name="item_type" type="int" setter="set_item_type" getter="get_item_type" enum="ItemEnums.ItemType" default="0">
</member>
<member name="item_visual" type="ItemVisual" setter="set_item_visual" getter="get_item_visual">
<member name="model_visual" type="ModelVisual" setter="set_model_visual" getter="get_model_visual">
</member>
<member name="price" type="int" setter="set_price" getter="get_price" default="0">
</member>

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@ -1,94 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ItemVisual" inherits="Resource" version="3.2">
<brief_description>
Contains an item's visual information.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_visual">
<return type="ItemVisualEntry">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_visual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="entry" type="ItemVisualEntry">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer" enum="ItemEnums.EntityTextureLayers" default="0">
</member>
<member name="visual_head" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_calf" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_clavicle" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_fingers_base" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_fingers_end" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_foot" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_forearm" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_hand" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thigh" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thumb_base" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thumb_end" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_upper_arm" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_neck" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_pelvis" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_calf" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_clavicle" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_fingers_base" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_fingers_end" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_foot" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_forearm" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_hand" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thigh" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thumb_base" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thumb_end" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_upper_arm" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_root" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine_1" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine_2" type="ItemVisualEntry" setter="set_visual" getter="get_visual">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ModelVisual" inherits="Resource" version="3.2">
<brief_description>
Contains an item's visual information.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_visual">
<return type="ModelVisualEntry">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_visual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="entry" type="ModelVisualEntry">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer" enum="ItemEnums.EntityTextureLayers" default="0">
</member>
<member name="visual_head" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_calf" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_clavicle" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_fingers_base" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_fingers_end" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_foot" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_forearm" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_hand" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thigh" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thumb_base" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_thumb_end" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_left_upper_arm" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_neck" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_pelvis" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_calf" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_clavicle" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_fingers_base" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_fingers_end" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_foot" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_forearm" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_hand" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thigh" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thumb_base" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_thumb_end" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_right_upper_arm" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_root" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine_1" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
<member name="visual_spine_2" type="ModelVisualEntry" setter="set_visual" getter="get_visual">
</member>
</members>
<constants>
</constants>
</class>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ItemVisualEntry" inherits="Resource" version="3.2">
<class name="ModelVisualEntry" inherits="Resource" version="3.2">
<brief_description>
One Entry for [ItemVisual].
One Entry for [ModelVisual].
</brief_description>
<description>
</description>

View File

@ -14,7 +14,7 @@
</member>
<member name="count" type="int" setter="set_count" getter="get_count" default="1">
</member>
<member name="entry" type="ItemVisualEntry" setter="set_entry" getter="get_entry">
<member name="entry" type="ModelVisualEntry" setter="set_entry" getter="get_entry">
</member>
<member name="priority" type="int" setter="set_priority" getter="get_priority" default="0">
</member>

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@ -19,7 +19,7 @@
<method name="add_hair_style">
<return type="void">
</return>
<argument index="0" name="hair_style" type="ItemVisualEntry">
<argument index="0" name="hair_style" type="ModelVisualEntry">
</argument>
<description>
</description>
@ -27,7 +27,7 @@
<method name="add_head">
<return type="void">
</return>
<argument index="0" name="head" type="ItemVisualEntry">
<argument index="0" name="head" type="ModelVisualEntry">
</argument>
<description>
</description>
@ -45,7 +45,7 @@
</return>
<argument index="0" name="bone_index" type="int">
</argument>
<argument index="1" name="visual" type="ItemVisualEntry">
<argument index="1" name="visual" type="ModelVisualEntry">
</argument>
<description>
</description>
@ -65,7 +65,7 @@
</description>
</method>
<method name="get_hair_style" qualifiers="const">
<return type="ItemVisualEntry">
<return type="ModelVisualEntry">
</return>
<argument index="0" name="index" type="int">
</argument>
@ -79,7 +79,7 @@
</description>
</method>
<method name="get_head" qualifiers="const">
<return type="ItemVisualEntry">
<return type="ModelVisualEntry">
</return>
<argument index="0" name="index" type="int">
</argument>
@ -107,7 +107,7 @@
</description>
</method>
<method name="get_visual" qualifiers="const">
<return type="ItemVisualEntry">
<return type="ModelVisualEntry">
</return>
<argument index="0" name="bone_index" type="int">
</argument>
@ -189,7 +189,7 @@
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="data" type="ItemVisualEntry">
<argument index="1" name="data" type="ModelVisualEntry">
</argument>
<description>
</description>
@ -199,7 +199,7 @@
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="data" type="ItemVisualEntry">
<argument index="1" name="data" type="ModelVisualEntry">
</argument>
<description>
</description>
@ -221,7 +221,7 @@
</argument>
<argument index="1" name="index" type="int">
</argument>
<argument index="2" name="data" type="ItemVisualEntry">
<argument index="2" name="data" type="ModelVisualEntry">
</argument>
<description>
</description>

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@ -2283,13 +2283,13 @@ void Entity::_equip_applyc_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!it.is_valid());
#if VERSION_MAJOR < 4
if (it->get_item_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
if (it->get_model_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
#else
if (it->get_item_visual().is_valid() && _character_skeleton == NULL) {
if (it->get_model_visual().is_valid() && _character_skeleton == NULL) {
#endif
if (_character_skeleton->has_method("add_item_visual"))
_character_skeleton->call("add_item_visual", it->get_item_visual());
if (_character_skeleton->has_method("add_model_visual"))
_character_skeleton->call("add_model_visual", it->get_model_visual());
}
}
void Entity::_equip_deapplyc_item(Ref<ItemInstance> item) {
@ -2300,13 +2300,13 @@ void Entity::_equip_deapplyc_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!it.is_valid());
#if VERSION_MAJOR < 4
if (it->get_item_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
if (it->get_model_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
#else
if (it->get_item_visual().is_valid() && _character_skeleton == NULL) {
if (it->get_model_visual().is_valid() && _character_skeleton == NULL) {
#endif
if (_character_skeleton->has_method("remove_item_visual"))
_character_skeleton->call("remove_item_visual", it->get_item_visual());
if (_character_skeleton->has_method("remove_model_visual"))
_character_skeleton->call("remove_model_visual", it->get_model_visual());
}
}

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@ -51,8 +51,8 @@ SOFTWARE.
#include "entities/data/character_spec.h"
#include "entities/data/talent_row_data.h"
#include "data/items/item_visual.h"
#include "data/items/item_visual_entry.h"
#include "data/items/model_visual.h"
#include "data/items/model_visual_entry.h"
#include "data/atlases/character_atlas.h"
#include "data/atlases/character_atlas_entry.h"
@ -181,8 +181,8 @@ void register_entity_spell_system_types() {
ClassDB::register_class<EntitySkill>();
ClassDB::register_class<EntitySkillData>();
ClassDB::register_class<ItemVisual>();
ClassDB::register_class<ItemVisualEntry>();
ClassDB::register_class<ModelVisual>();
ClassDB::register_class<ModelVisualEntry>();
ClassDB::register_class<CharacterAtlas>();
ClassDB::register_class<CharacterAtlasEntry>();

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@ -22,19 +22,19 @@ SOFTWARE.
#include "character_skeleton_2d.h"
void CharacterSkeleton2D::add_item_visual(Ref<ItemVisual> vis) {
void CharacterSkeleton2D::add_model_visual(Ref<ModelVisual> vis) {
}
void CharacterSkeleton2D::remove_item_visual(Ref<ItemVisual> vis) {
void CharacterSkeleton2D::remove_model_visual(Ref<ModelVisual> vis) {
}
void CharacterSkeleton2D::remove_item_visual_index(int index) {
void CharacterSkeleton2D::remove_model_visual_index(int index) {
}
Ref<ItemVisual> CharacterSkeleton2D::get_item_visual(int index) {
return Ref<ItemVisual>();
Ref<ModelVisual> CharacterSkeleton2D::get_model_visual(int index) {
return Ref<ModelVisual>();
}
int CharacterSkeleton2D::get_item_visual_count() {
int CharacterSkeleton2D::get_model_visual_count() {
return 0;
}
void CharacterSkeleton2D::clear_item_visuals() {
void CharacterSkeleton2D::clear_model_visuals() {
}
EntityEnums::EntityGender CharacterSkeleton2D::get_gender() {
@ -56,10 +56,10 @@ void CharacterSkeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gender", "value"), &CharacterSkeleton2D::set_gender);
ADD_PROPERTY(PropertyInfo(Variant::INT, "gender", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_GENDER), "set_gender", "get_gender");
ClassDB::bind_method(D_METHOD("add_item_visual", "vis"), &CharacterSkeleton2D::add_item_visual);
ClassDB::bind_method(D_METHOD("remove_item_visual", "vis"), &CharacterSkeleton2D::remove_item_visual);
ClassDB::bind_method(D_METHOD("remove_item_visual_index", "index"), &CharacterSkeleton2D::remove_item_visual_index);
ClassDB::bind_method(D_METHOD("get_item_visual", "index"), &CharacterSkeleton2D::get_item_visual);
ClassDB::bind_method(D_METHOD("get_item_visual_count"), &CharacterSkeleton2D::get_item_visual_count);
ClassDB::bind_method(D_METHOD("clear_item_visuals"), &CharacterSkeleton2D::clear_item_visuals);
ClassDB::bind_method(D_METHOD("add_model_visual", "vis"), &CharacterSkeleton2D::add_model_visual);
ClassDB::bind_method(D_METHOD("remove_model_visual", "vis"), &CharacterSkeleton2D::remove_model_visual);
ClassDB::bind_method(D_METHOD("remove_model_visual_index", "index"), &CharacterSkeleton2D::remove_model_visual_index);
ClassDB::bind_method(D_METHOD("get_model_visual", "index"), &CharacterSkeleton2D::get_model_visual);
ClassDB::bind_method(D_METHOD("get_model_visual_count"), &CharacterSkeleton2D::get_model_visual_count);
ClassDB::bind_method(D_METHOD("clear_model_visuals"), &CharacterSkeleton2D::clear_model_visuals);
}

View File

@ -31,18 +31,18 @@ SOFTWARE.
#include "../entity_enums.h"
#include "../data/items/item_visual.h"
#include "../data/items/model_visual.h"
class CharacterSkeleton2D : public Node2D {
GDCLASS(CharacterSkeleton2D, Node2D);
public:
virtual void add_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual_index(int index);
virtual Ref<ItemVisual> get_item_visual(int index);
virtual int get_item_visual_count();
virtual void clear_item_visuals();
virtual void add_model_visual(Ref<ModelVisual> vis);
virtual void remove_model_visual(Ref<ModelVisual> vis);
virtual void remove_model_visual_index(int index);
virtual Ref<ModelVisual> get_model_visual(int index);
virtual int get_model_visual_count();
virtual void clear_model_visuals();
EntityEnums::EntityGender get_gender();
void set_gender(EntityEnums::EntityGender value);

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@ -22,7 +22,7 @@ SOFTWARE.
#include "character_skeleton_3d.h"
#include "../data/items/item_visual.h"
#include "../data/items/model_visual.h"
#include "core/version.h"
@ -119,62 +119,62 @@ void CharacterSkeleton3D::update_nodes() {
set_animation_tree_path(_animation_tree_path);
}
void CharacterSkeleton3D::add_item_visual(Ref<ItemVisual> vis) {
void CharacterSkeleton3D::add_model_visual(Ref<ModelVisual> vis) {
ERR_FAIL_COND(!vis.is_valid());
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
Ref<ItemVisualEntry> e = vis->get_visual(i);
Ref<ModelVisualEntry> e = vis->get_visual(i);
if (e.is_valid())
add_item_visual_entry(vis, e, i);
add_model_visual_entry(vis, e, i);
}
_item_visuals.push_back(vis);
_model_visuals.push_back(vis);
set_process(true);
_model_dirty = true;
}
void CharacterSkeleton3D::remove_item_visual(Ref<ItemVisual> vis) {
void CharacterSkeleton3D::remove_model_visual(Ref<ModelVisual> vis) {
ERR_FAIL_COND(!vis.is_valid());
int index = _item_visuals.find(vis);
int index = _model_visuals.find(vis);
if (index == -1)
return;
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
Ref<ItemVisualEntry> e = vis->get_visual(i);
Ref<ModelVisualEntry> e = vis->get_visual(i);
if (e.is_valid())
remove_item_visual_entry(vis, e, i);
remove_model_visual_entry(vis, e, i);
}
_item_visuals.remove(index);
_model_visuals.remove(index);
set_process(true);
_model_dirty = true;
}
void CharacterSkeleton3D::remove_item_visual_index(int index) {
ERR_FAIL_INDEX(index, _item_visuals.size());
void CharacterSkeleton3D::remove_model_visual_index(int index) {
ERR_FAIL_INDEX(index, _model_visuals.size());
set_process(true);
_model_dirty = true;
_item_visuals.remove(index);
_model_visuals.remove(index);
}
Ref<ItemVisual> CharacterSkeleton3D::get_item_visual(int index) {
ERR_FAIL_INDEX_V(index, _item_visuals.size(), Ref<ItemVisual>());
Ref<ModelVisual> CharacterSkeleton3D::get_model_visual(int index) {
ERR_FAIL_INDEX_V(index, _model_visuals.size(), Ref<ModelVisual>());
set_process(true);
_model_dirty = true;
return _item_visuals.get(index);
return _model_visuals.get(index);
}
int CharacterSkeleton3D::get_item_visual_count() {
return _item_visuals.size();
int CharacterSkeleton3D::get_model_visual_count() {
return _model_visuals.size();
}
void CharacterSkeleton3D::clear_item_visuals() {
_item_visuals.clear();
void CharacterSkeleton3D::clear_model_visuals() {
_model_visuals.clear();
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
_entries[i].clear();
@ -184,7 +184,7 @@ void CharacterSkeleton3D::clear_item_visuals() {
set_process(true);
}
void CharacterSkeleton3D::add_item_visual_entry(Ref<ItemVisual> vis, Ref<ItemVisualEntry> ive, int target_bone) {
void CharacterSkeleton3D::add_model_visual_entry(Ref<ModelVisual> vis, Ref<ModelVisualEntry> ive, int target_bone) {
ERR_FAIL_COND(!vis.is_valid());
ERR_FAIL_COND(!ive.is_valid());
@ -212,7 +212,7 @@ void CharacterSkeleton3D::add_item_visual_entry(Ref<ItemVisual> vis, Ref<ItemVis
_model_dirty = true;
set_process(true);
}
void CharacterSkeleton3D::remove_item_visual_entry(Ref<ItemVisual> vis, Ref<ItemVisualEntry> ive, int target_bone) {
void CharacterSkeleton3D::remove_model_visual_entry(Ref<ModelVisual> vis, Ref<ModelVisualEntry> ive, int target_bone) {
ERR_FAIL_COND(!vis.is_valid());
ERR_FAIL_COND(!ive.is_valid());
@ -378,7 +378,7 @@ CharacterSkeleton3D::~CharacterSkeleton3D() {
_entries[i].clear();
}
_item_visuals.clear();
_model_visuals.clear();
}
void CharacterSkeleton3D::_notification(int p_what) {
@ -401,12 +401,12 @@ void CharacterSkeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gender", "value"), &CharacterSkeleton3D::set_gender);
ADD_PROPERTY(PropertyInfo(Variant::INT, "gender", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_GENDER), "set_gender", "get_gender");
ClassDB::bind_method(D_METHOD("add_item_visual", "vis"), &CharacterSkeleton3D::add_item_visual);
ClassDB::bind_method(D_METHOD("remove_item_visual", "vis"), &CharacterSkeleton3D::remove_item_visual);
ClassDB::bind_method(D_METHOD("remove_item_visual_index", "index"), &CharacterSkeleton3D::remove_item_visual_index);
ClassDB::bind_method(D_METHOD("get_item_visual", "index"), &CharacterSkeleton3D::get_item_visual);
ClassDB::bind_method(D_METHOD("get_item_visual_count"), &CharacterSkeleton3D::get_item_visual_count);
ClassDB::bind_method(D_METHOD("clear_item_visuals"), &CharacterSkeleton3D::clear_item_visuals);
ClassDB::bind_method(D_METHOD("add_model_visual", "vis"), &CharacterSkeleton3D::add_model_visual);
ClassDB::bind_method(D_METHOD("remove_model_visual", "vis"), &CharacterSkeleton3D::remove_model_visual);
ClassDB::bind_method(D_METHOD("remove_model_visual_index", "index"), &CharacterSkeleton3D::remove_model_visual_index);
ClassDB::bind_method(D_METHOD("get_model_visual", "index"), &CharacterSkeleton3D::get_model_visual);
ClassDB::bind_method(D_METHOD("get_model_visual_count"), &CharacterSkeleton3D::get_model_visual_count);
ClassDB::bind_method(D_METHOD("clear_model_visuals"), &CharacterSkeleton3D::clear_model_visuals);
BIND_VMETHOD(MethodInfo("_build_model"));
@ -422,8 +422,8 @@ void CharacterSkeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_tree_path", "path"), &CharacterSkeleton3D::set_animation_tree_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_tree_path"), "set_animation_tree_path", "get_animation_tree_path");
ClassDB::bind_method(D_METHOD("add_item_visual_entry", "vis", "ive"), &CharacterSkeleton3D::add_item_visual_entry);
ClassDB::bind_method(D_METHOD("remove_item_visual_entry", "vis", "ive"), &CharacterSkeleton3D::remove_item_visual_entry);
ClassDB::bind_method(D_METHOD("add_model_visual_entry", "vis", "ive"), &CharacterSkeleton3D::add_model_visual_entry);
ClassDB::bind_method(D_METHOD("remove_model_visual_entry", "vis", "ive"), &CharacterSkeleton3D::remove_model_visual_entry);
ClassDB::bind_method(D_METHOD("get_model_entry", "bone_index", "index"), &CharacterSkeleton3D::get_model_entry);
ClassDB::bind_method(D_METHOD("get_model_entry_count", "bone_index"), &CharacterSkeleton3D::get_model_entry_count);

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@ -35,7 +35,7 @@ SOFTWARE.
#include "../entity_enums.h"
#include "skeleton_model_entry.h"
#include "../data/items/item_visual_entry.h"
#include "../data/items/model_visual_entry.h"
#include "core/version.h"
@ -47,7 +47,7 @@ SOFTWARE.
#define Texture Texture2D
#endif
class ItemVisual;
class ModelVisual;
//Rename to HumanoidCharSkeleton -> maybe make that a subclass?
class CharacterSkeleton3D : public Spatial {
@ -77,15 +77,15 @@ public:
void update_nodes();
void add_item_visual(Ref<ItemVisual> vis);
void remove_item_visual(Ref<ItemVisual> vis);
void remove_item_visual_index(int index);
Ref<ItemVisual> get_item_visual(int index);
int get_item_visual_count();
void clear_item_visuals();
void add_model_visual(Ref<ModelVisual> vis);
void remove_model_visual(Ref<ModelVisual> vis);
void remove_model_visual_index(int index);
Ref<ModelVisual> get_model_visual(int index);
int get_model_visual_count();
void clear_model_visuals();
void add_item_visual_entry(Ref<ItemVisual> vis, Ref<ItemVisualEntry> ive, int target_bone);
void remove_item_visual_entry(Ref<ItemVisual> vis, Ref<ItemVisualEntry> ive, int target_bone);
void add_model_visual_entry(Ref<ModelVisual> vis, Ref<ModelVisualEntry> ive, int target_bone);
void remove_model_visual_entry(Ref<ModelVisual> vis, Ref<ModelVisualEntry> ive, int target_bone);
Ref<SkeletonModelEntry> get_model_entry(const int bone_index, const int index);
int get_model_entry_count(const int bone_index);
@ -129,7 +129,7 @@ private:
Node *_bone_nodes[EntityEnums::SKELETON_POINTS_MAX];
bool _model_dirty;
Vector<Ref<ItemVisual> > _item_visuals;
Vector<Ref<ModelVisual> > _model_visuals;
Vector<Ref<SkeletonModelEntry> > _entries[EntityEnums::SKELETON_POINTS_MAX];
};

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@ -43,10 +43,10 @@ void SkeletonModelEntry::set_color(const Color value) {
_color = value;
}
Ref<ItemVisualEntry> SkeletonModelEntry::get_entry() {
Ref<ModelVisualEntry> SkeletonModelEntry::get_entry() {
return _entry;
}
void SkeletonModelEntry::set_entry(Ref<ItemVisualEntry> entry) {
void SkeletonModelEntry::set_entry(Ref<ModelVisualEntry> entry) {
_entry = entry;
}
@ -75,5 +75,5 @@ void SkeletonModelEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_entry"), &SkeletonModelEntry::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "path"), &SkeletonModelEntry::set_entry);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_entry", "get_entry");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisualEntry"), "set_entry", "get_entry");
}

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@ -23,7 +23,7 @@ SOFTWARE.
#ifndef SKELETON_MODEL_ENTRY_H
#define SKELETON_MODEL_ENTRY_H
#include "../data/items/item_visual_entry.h"
#include "../data/items/model_visual_entry.h"
#include "core/reference.h"
class SkeletonModelEntry : public Reference {
@ -39,8 +39,8 @@ public:
Color get_color() const;
void set_color(const Color value);
Ref<ItemVisualEntry> get_entry();
void set_entry(Ref<ItemVisualEntry> entry);
Ref<ModelVisualEntry> get_entry();
void set_entry(Ref<ModelVisualEntry> entry);
SkeletonModelEntry();
~SkeletonModelEntry();
@ -52,7 +52,7 @@ private:
int _count;
int _priority;
Color _color;
Ref<ItemVisualEntry> _entry;
Ref<ModelVisualEntry> _entry;
};
#endif