From f857d2ee34d23cde9e994eaa3d1ac5f81a63d879 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 7 Aug 2019 02:51:07 +0200 Subject: [PATCH] Added missing None, to the item type binding string. --- item_enums.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/item_enums.cpp b/item_enums.cpp index 9608645..494f8ac 100644 --- a/item_enums.cpp +++ b/item_enums.cpp @@ -3,6 +3,6 @@ const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact"; const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact"; -const String ItemEnums::BINDING_STRING_ITEM_TYPE = "Equipment,Weapon,Potion,Herb,Ore,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag"; +const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Equipment,Weapon,Potion,Herb,Ore,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag"; const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Quest Item"; const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";