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After thinking it's probably not a good idea to allow player's seed to contain junk from memory.
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@ -75,7 +75,7 @@ void Player::_from_dict(const Dictionary &dict) {
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}
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}
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Player::Player() {
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Player::Player() {
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//_seed = 0; don't it will be random by default like this
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_s_seed = 0;
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_c_seed = _s_seed;
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_c_seed = _s_seed;
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//_input_profile = Ref<InputProfile>(memnew(InputProfile()));
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//_input_profile = Ref<InputProfile>(memnew(InputProfile()));
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