diff --git a/skeleton/character_skeleton.h b/skeleton/character_skeleton.h index 1fdee0e..115f054 100644 --- a/skeleton/character_skeleton.h +++ b/skeleton/character_skeleton.h @@ -30,11 +30,11 @@ class CharacterSkeleton : public Spatial { #endif public: - virtual void add_item_visual(Ref vis); - virtual void remove_item_visual(Ref vis); - virtual Ref get_item_visual(); - virtual int get_item_visual_count(); - virtual void clear_item_visuals(); + //virtual void add_item_visual(Ref vis); + //virtual void remove_item_visual(Ref vis); + //virtual Ref get_item_visual(); + //virtual int get_item_visual_count(); + //virtual void clear_item_visuals(); CharacterSkeleton(); diff --git a/skeleton/character_skeleton_3d.h b/skeleton/character_skeleton_3d.h index 7d1f7ee..608fde9 100644 --- a/skeleton/character_skeleton_3d.h +++ b/skeleton/character_skeleton_3d.h @@ -37,11 +37,11 @@ public: AnimationTree *get_animation_tree(); - void add_item_visual(Ref vis); - void remove_item_visual(Ref vis); - Ref get_item_visual(); - int get_item_visual_count(); - void clear_item_visuals(); + //void add_item_visual(Ref vis); + //void remove_item_visual(Ref vis); + //Ref get_item_visual(); + //int get_item_visual_count(); + //void clear_item_visuals(); void update_nodes();