Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.

This commit is contained in:
Relintai 2020-04-24 13:35:30 +02:00
parent 677f138a46
commit 909f34af03
4 changed files with 126 additions and 14 deletions

View File

@ -31,11 +31,11 @@ void SpeciesModelData::set_id(int value) {
_id = value; _id = value;
} }
Ref<PackedScene> SpeciesModelData::get_skeleton() { Ref<PackedScene> SpeciesModelData::get_body() {
return _skeleton; return _body;
} }
void SpeciesModelData::set_skeleton(Ref<PackedScene> value) { void SpeciesModelData::set_body(Ref<PackedScene> value) {
_skeleton = value; _body = value;
} }
//Entries //Entries
@ -270,7 +270,7 @@ SpeciesModelData::SpeciesModelData() {
_id = 0; _id = 0;
} }
SpeciesModelData::~SpeciesModelData() { SpeciesModelData::~SpeciesModelData() {
_skeleton.unref(); _body.unref();
for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) { for (int i = 0; i < EntityEnums::SKELETON_POINTS_MAX; ++i) {
_visuals[i].clear(); _visuals[i].clear();
@ -289,9 +289,9 @@ void SpeciesModelData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_skeleton"), &SpeciesModelData::get_skeleton); ClassDB::bind_method(D_METHOD("get_body"), &SpeciesModelData::get_body);
ClassDB::bind_method(D_METHOD("set_skeleton", "value"), &SpeciesModelData::set_skeleton); ClassDB::bind_method(D_METHOD("set_body", "value"), &SpeciesModelData::set_body);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_skeleton", "get_skeleton"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_body", "get_body");
//Entries //Entries
ClassDB::bind_method(D_METHOD("get_visual", "bone_index", "index"), &SpeciesModelData::get_visual); ClassDB::bind_method(D_METHOD("get_visual", "bone_index", "index"), &SpeciesModelData::get_visual);

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@ -43,8 +43,8 @@ public:
int get_id(); int get_id();
void set_id(int value); void set_id(int value);
Ref<PackedScene> get_skeleton(); Ref<PackedScene> get_body();
void set_skeleton(Ref<PackedScene> value); void set_body(Ref<PackedScene> value);
//Entries //Entries
Ref<ItemVisualEntry> get_visual(const int bone_index, const int index) const; Ref<ItemVisualEntry> get_visual(const int bone_index, const int index) const;
@ -110,7 +110,7 @@ protected:
private: private:
int _id; int _id;
Ref<PackedScene> _skeleton; Ref<PackedScene> _body;
Vector<Ref<ItemVisualEntry> > _visuals[EntityEnums::SKELETON_POINTS_MAX]; Vector<Ref<ItemVisualEntry> > _visuals[EntityEnums::SKELETON_POINTS_MAX];
Vector<Color> _skin_colors; Vector<Color> _skin_colors;

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@ -37,6 +37,8 @@ SOFTWARE.
#include "./data/character_spec.h" #include "./data/character_spec.h"
#include "./data/talent_row_data.h" #include "./data/talent_row_data.h"
#include "./skills/entity_skill.h" #include "./skills/entity_skill.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/spatial.h"
#include "core/script_language.h" #include "core/script_language.h"
@ -48,7 +50,7 @@ NodePath Entity::get_body_path() {
void Entity::set_body_path(NodePath value) { void Entity::set_body_path(NodePath value) {
_body_path = value; _body_path = value;
_body = get_node_or_null(_body_path); set_body(get_node_or_null(_body_path));
#if VERSION_MAJOR < 4 #if VERSION_MAJOR < 4
if (ObjectDB::instance_validate(_body)) if (ObjectDB::instance_validate(_body))
@ -61,6 +63,17 @@ void Entity::set_body_path(NodePath value) {
Node *Entity::get_body() { Node *Entity::get_body() {
return _body; return _body;
} }
Spatial *Entity::get_body_3d() {
return _body_3d;
}
Node2D *Entity::get_body_2d() {
return _body_2d;
}
void Entity::set_body(Node *body) {
_body = body;
_body_2d = Object::cast_to<Node2D>(body);
_body_3d = Object::cast_to<Spatial>(body);
}
NodePath Entity::get_character_skeleton_path() { NodePath Entity::get_character_skeleton_path() {
return _character_skeleton_path; return _character_skeleton_path;
@ -73,6 +86,9 @@ void Entity::set_character_skeleton_path(NodePath value) {
Node *Entity::get_character_skeleton() { Node *Entity::get_character_skeleton() {
return _character_skeleton; return _character_skeleton;
} }
void Entity::set_character_skeleton(Node *skeleton) {
_character_skeleton = skeleton;
}
//GUID //GUID
int Entity::gets_guid() { int Entity::gets_guid() {
@ -93,6 +109,45 @@ void Entity::setc_guid(int value) {
set_name(String::num(_c_guid)); set_name(String::num(_c_guid));
} }
//Transforms
Transform Entity::get_transform_3d(bool only_stored) const {
if (!only_stored && _body_3d) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(_body_3d), _transform);
return _body_3d->get_transform();
}
return _transform;
}
void Entity::set_transform_3d(const Transform &transform, bool only_stored) {
if (!only_stored && _body_3d) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_body_3d));
return _body_3d->set_transform(transform);
}
_transform = transform;
}
Transform2D Entity::get_transform_2d(bool only_stored) const {
if (!only_stored && _body_2d) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(_body_2d), _transform_2d);
return _body_2d->get_transform();
}
return _transform_2d;
}
void Entity::set_transform_2d(const Transform2D &transform, bool only_stored) {
if (!only_stored && _body_2d) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_body_2d));
return _body_2d->set_transform(_transform_2d);
}
_transform_2d = transform;
}
//EntityPlayerType //EntityPlayerType
int Entity::gets_entity_player_type() { int Entity::gets_entity_player_type() {
return _s_entity_player_type; return _s_entity_player_type;
@ -402,6 +457,16 @@ void Entity::sets_entity_data(Ref<EntityData> value) {
//setup(); //setup();
if (get_body() == NULL && value.is_valid() && value->get_entity_species_data().is_valid() &&
value->get_entity_species_data()->get_model_data().is_valid() &&
value->get_entity_species_data()->get_model_data()->get_body().is_valid()) {
Node *node = value->get_entity_species_data()->get_model_data()->get_body()->instance();
add_child(node);
set_body(node);
}
emit_signal("sentity_data_changed", value); emit_signal("sentity_data_changed", value);
VRPC(setc_entity_data_id, _s_class_id); VRPC(setc_entity_data_id, _s_class_id);
@ -414,6 +479,16 @@ Ref<EntityData> Entity::getc_entity_data() {
void Entity::setc_entity_data(Ref<EntityData> value) { void Entity::setc_entity_data(Ref<EntityData> value) {
_c_entity_data = value; _c_entity_data = value;
if (get_body() == NULL && value.is_valid() && value->get_entity_species_data().is_valid() &&
value->get_entity_species_data()->get_model_data().is_valid() &&
value->get_entity_species_data()->get_model_data()->get_body().is_valid()) {
Node *node = value->get_entity_species_data()->get_model_data()->get_body()->instance();
add_child(node);
set_body(node);
}
emit_signal("centity_data_changed", value); emit_signal("centity_data_changed", value);
} }
@ -5967,6 +6042,10 @@ Entity::Entity() {
_maunal_process = false; _maunal_process = false;
_deserialized = false; _deserialized = false;
_body = NULL;
_body_3d = NULL;
_body_2d = NULL;
_s_guid = 0; _s_guid = 0;
_c_guid = 0; _c_guid = 0;
@ -6529,7 +6608,7 @@ void Entity::_slearn_spell(int id) {
void Entity::_notification(int p_what) { void Entity::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_INSTANCED: { case NOTIFICATION_INSTANCED: {
_body = get_node_or_null(_body_path); set_body(get_node_or_null(_body_path));
#if VERSION_MAJOR < 4 #if VERSION_MAJOR < 4
if (ObjectDB::instance_validate(_body)) if (ObjectDB::instance_validate(_body))
@ -6551,7 +6630,7 @@ void Entity::_notification(int p_what) {
set_process(true); set_process(true);
if (!_body) { if (!_body) {
_body = get_node_or_null(_body_path); set_body(get_node_or_null(_body_path));
#if VERSION_MAJOR < 4 #if VERSION_MAJOR < 4
if (ObjectDB::instance_validate(_body)) if (ObjectDB::instance_validate(_body))
@ -7453,7 +7532,18 @@ void Entity::_bind_methods() {
//skeleton //skeleton
ClassDB::bind_method(D_METHOD("get_body"), &Entity::get_body); ClassDB::bind_method(D_METHOD("get_body"), &Entity::get_body);
ClassDB::bind_method(D_METHOD("get_body_3d"), &Entity::get_body_3d);
ClassDB::bind_method(D_METHOD("get_body_2d"), &Entity::get_body_2d);
ClassDB::bind_method(D_METHOD("set_body", "body"), &Entity::set_body);
ClassDB::bind_method(D_METHOD("get_character_skeleton"), &Entity::get_character_skeleton); ClassDB::bind_method(D_METHOD("get_character_skeleton"), &Entity::get_character_skeleton);
ClassDB::bind_method(D_METHOD("set_character_skeleton", "skeleton"), &Entity::set_character_skeleton);
//Transforms
ClassDB::bind_method(D_METHOD("get_transform_3d", "only_stored"), &Entity::get_transform_3d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_transform_3d", "transform", "only_stored"), &Entity::set_transform_3d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_transform_2d", "only_stored"), &Entity::get_transform_2d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_transform_2d", "transform", "only_stored"), &Entity::set_transform_2d, DEFVAL(false));
//// Targeting System //// //// Targeting System ////

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@ -34,6 +34,8 @@ SOFTWARE.
#include "./data/entity_data.h" #include "./data/entity_data.h"
#include "core/hash_map.h" #include "core/hash_map.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/object.h" #include "core/object.h"
#include "core/ustring.h" #include "core/ustring.h"
#include "core/vector.h" #include "core/vector.h"
@ -70,6 +72,8 @@ class TalentRowData;
class CharacterSpec; class CharacterSpec;
class EntitySkill; class EntitySkill;
class ClassProfile; class ClassProfile;
class Spatial;
class Node2D;
enum SpellCastDataSignals { enum SpellCastDataSignals {
CastFailed, CastFailed,
@ -197,10 +201,21 @@ public:
NodePath get_body_path(); NodePath get_body_path();
void set_body_path(NodePath value); void set_body_path(NodePath value);
Node *get_body(); Node *get_body();
Spatial *get_body_3d();
Node2D *get_body_2d();
void set_body(Node *body);
NodePath get_character_skeleton_path(); NodePath get_character_skeleton_path();
void set_character_skeleton_path(NodePath value); void set_character_skeleton_path(NodePath value);
Node *get_character_skeleton(); Node *get_character_skeleton();
void set_character_skeleton(Node *skeleton);
//Transforms
Transform get_transform_3d(bool only_stored = false) const;
void set_transform_3d(const Transform &transform, bool only_stored = false);
Transform2D get_transform_2d(bool only_stored = false) const;
void set_transform_2d(const Transform2D &transform, bool only_stored = false);
//GUID //GUID
int gets_guid(); int gets_guid();
@ -1023,10 +1038,17 @@ private:
NodePath _body_path; NodePath _body_path;
Node *_body; Node *_body;
Spatial *_body_3d;
Node2D *_body_2d;
NodePath _character_skeleton_path; NodePath _character_skeleton_path;
Node *_character_skeleton; Node *_character_skeleton;
//// Transforms ////
Transform _transform;
Transform2D _transform_2d;
//// PlayerData //// //// PlayerData ////
int _s_guid; int _s_guid;