From 84f91030b336eacb03383a01f2b4f582d195a3ea Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 27 Oct 2019 18:14:29 +0100 Subject: [PATCH] Better AIAction interface/implementation. --- ai/ai_action.cpp | 84 +++++++++++++++++++++++------------------------- ai/ai_action.h | 20 ++++++------ 2 files changed, 50 insertions(+), 54 deletions(-) diff --git a/ai/ai_action.cpp b/ai/ai_action.cpp index 9e85438..796be1a 100644 --- a/ai/ai_action.cpp +++ b/ai/ai_action.cpp @@ -2,62 +2,41 @@ #include "../entities/entity.h" -int AIAction::get_default_priority() const { - return _default_priority; +int AIAction::get_utility() const { + return _utility; } -void AIAction::set_default_priority(const int value) { - _default_priority = value; +void AIAction::set_utility(const int value) { + _utility = value; } -int AIAction::get_priority(Entity *entity) { - return call("_get_priority"); +void AIAction::set_owner(Entity *entity) { + _owner = entity; + + call("_on_set_owner"); } -int AIAction::get_priority_bind(Node *entity) { +void AIAction::set_owner_bind(Node *entity) { if (!entity) { - return 0; + return; } Entity *e = cast_to(entity); if (!e) { - return 0; + return; } - return get_priority(e); + return set_owner(e); } -int AIAction::_get_priority(Node *entity) { - return _default_priority; -} - -bool AIAction::should_use(Entity *entity) { - if (has_method("_should_use")) { - return call("_should_use", entity); - } - - return false; -} - -bool AIAction::should_use_bind(Node *entity) { - if (!entity) { - return false; - } - - Entity *e = cast_to(entity); - - if (!e) { - return false; - } - - return should_use(e); +Entity *AIAction::get_owner() { + return _owner; } void AIAction::set_editor_description(const String &p_editor_description) { set_meta("_editor_description_", p_editor_description); } String AIAction::get_editor_description() const { - if (has_meta("_editor_description_")) { return get_meta("_editor_description_"); } else { @@ -65,22 +44,39 @@ String AIAction::get_editor_description() const { } } +void AIAction::update(float delta) { + ERR_FAIL_COND(!ObjectDB::instance_validate(_owner)); + + if (has_method("_update")) + call("_update", delta); +} +void AIAction::execute() { + ERR_FAIL_COND(!ObjectDB::instance_validate(_owner)); + + if (has_method("_execute")) + call("_execute"); +} + AIAction::AIAction() { - _default_priority = 0; + _owner = NULL; + _utility = 0; } void AIAction::_bind_methods() { - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_should_use", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_priority", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); + BIND_VMETHOD(MethodInfo("_on_set_owner")); + BIND_VMETHOD(MethodInfo("_update", PropertyInfo(Variant::REAL, "delta"))); + BIND_VMETHOD(MethodInfo( "_execute")); - ClassDB::bind_method(D_METHOD("get_default_priority"), &AIAction::get_default_priority); - ClassDB::bind_method(D_METHOD("set_default_priority", "value"), &AIAction::set_default_priority); - ADD_PROPERTY(PropertyInfo(Variant::INT, "default_priority"), "set_default_priority", "get_default_priority"); + ClassDB::bind_method(D_METHOD("get_utility"), &AIAction::get_utility); + ClassDB::bind_method(D_METHOD("set_utility", "value"), &AIAction::set_utility); + ADD_PROPERTY(PropertyInfo(Variant::INT, "utility", PROPERTY_HINT_NONE, "", 0), "set_utility", "get_utility"); - ClassDB::bind_method(D_METHOD("get_priority", "entity"), &AIAction::get_priority_bind); - ClassDB::bind_method(D_METHOD("_get_priority", "entity"), &AIAction::_get_priority); + ClassDB::bind_method(D_METHOD("get_owner"), &AIAction::get_owner); + ClassDB::bind_method(D_METHOD("set_owner", "entity"), &AIAction::set_owner_bind); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "set_owner", "get_owner"); - ClassDB::bind_method(D_METHOD("should_use", "entity"), &AIAction::should_use_bind); + ClassDB::bind_method(D_METHOD("update", "entity"), &AIAction::update); + ClassDB::bind_method(D_METHOD("execute"), &AIAction::execute); ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIAction::set_editor_description); ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIAction::get_editor_description); diff --git a/ai/ai_action.h b/ai/ai_action.h index 8f7a13a..91004eb 100644 --- a/ai/ai_action.h +++ b/ai/ai_action.h @@ -10,27 +10,27 @@ class AIAction : public Resource { GDCLASS(AIAction, Resource); public: - int get_default_priority() const; - void set_default_priority(const int value); + int get_utility() const; + void set_utility(const int value); - int get_priority(Entity *entity); - int get_priority_bind(Node *entity); - - int _get_priority(Node *entity); - - bool should_use(Entity *entity); - bool should_use_bind(Node *entity); + void set_owner(Entity *entity); + void set_owner_bind(Node *entity); + Entity *get_owner(); void set_editor_description(const String &p_editor_description); String get_editor_description() const; + void update(float delta); + void execute(); + AIAction(); protected: static void _bind_methods(); private: - int _default_priority; + int _utility; + Entity *_owner; }; #endif