mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
Removed the EntityTypes enum.
This commit is contained in:
parent
b4ff507519
commit
69c6af4882
@ -34,10 +34,10 @@ void EntitySpeciesData::set_id(const int value) {
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_id = value;
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_id = value;
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}
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}
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EntityEnums::EntityType EntitySpeciesData::get_type() const {
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int EntitySpeciesData::get_type() const {
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return _type;
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return _type;
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}
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}
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void EntitySpeciesData::set_type(const EntityEnums::EntityType value) {
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void EntitySpeciesData::set_type(const int value) {
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_type = value;
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_type = value;
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}
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}
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@ -155,7 +155,7 @@ String EntitySpeciesData::generate_name(int seed) {
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EntitySpeciesData::EntitySpeciesData() {
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EntitySpeciesData::EntitySpeciesData() {
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_id = 0;
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_id = 0;
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_type = EntityEnums::ENITIY_TYPE_NONE;
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_type = 0;
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}
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}
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EntitySpeciesData::~EntitySpeciesData() {
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EntitySpeciesData::~EntitySpeciesData() {
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_model_data.unref();
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_model_data.unref();
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@ -164,6 +164,12 @@ EntitySpeciesData::~EntitySpeciesData() {
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_auras.clear();
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_auras.clear();
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}
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}
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void EntitySpeciesData::_validate_property(PropertyInfo &property) const {
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if (property.name == "type") {
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property.hint_string = ESS::get_instance()->entity_types_get();
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}
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}
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void EntitySpeciesData::_bind_methods() {
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void EntitySpeciesData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_generate_name", PropertyInfo(Variant::INT, "seed")));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_generate_name", PropertyInfo(Variant::INT, "seed")));
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@ -175,7 +181,7 @@ void EntitySpeciesData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_type"), &EntitySpeciesData::get_type);
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ClassDB::bind_method(D_METHOD("get_type"), &EntitySpeciesData::get_type);
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ClassDB::bind_method(D_METHOD("set_type", "value"), &EntitySpeciesData::set_type);
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ClassDB::bind_method(D_METHOD("set_type", "value"), &EntitySpeciesData::set_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES), "set_type", "get_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, ""), "set_type", "get_type");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
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@ -41,8 +41,8 @@ public:
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int get_id() const;
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int get_id() const;
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void set_id(const int value);
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void set_id(const int value);
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EntityEnums::EntityType get_type() const;
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int get_type() const;
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void set_type(const EntityEnums::EntityType value);
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void set_type(const int value);
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String get_text_description() const;
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String get_text_description() const;
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void set_text_description(const String &value);
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void set_text_description(const String &value);
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@ -78,11 +78,12 @@ public:
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~EntitySpeciesData();
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~EntitySpeciesData();
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protected:
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protected:
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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static void _bind_methods();
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private:
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private:
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int _id;
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int _id;
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EntityEnums::EntityType _type;
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int _type;
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String _text_description;
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String _text_description;
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Ref<SpeciesModelData> _model_data;
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Ref<SpeciesModelData> _model_data;
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@ -53,10 +53,10 @@ void EntityData::set_inherits(const Ref<EntityData> &value) {
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_inherits = value;
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_inherits = value;
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}
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}
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EntityEnums::EntityType EntityData::get_entity_type() const {
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int EntityData::get_entity_type() const {
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return _entity_type;
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return _entity_type;
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}
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}
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void EntityData::set_entity_type(const EntityEnums::EntityType value) {
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void EntityData::set_entity_type(const int value) {
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_entity_type = value;
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_entity_type = value;
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}
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}
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@ -885,7 +885,7 @@ EntityData::EntityData() {
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_bag_size = 0;
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_bag_size = 0;
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_is_playable = false;
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_is_playable = false;
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_entity_type = EntityEnums::ENITIY_TYPE_NONE;
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_entity_type = 0;
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_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
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_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
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_immunity_flags = 0;
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_immunity_flags = 0;
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_entity_flags = 0;
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_entity_flags = 0;
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@ -909,6 +909,12 @@ EntityData::~EntityData() {
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_craft_recipes.clear();
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_craft_recipes.clear();
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}
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}
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void EntityData::_validate_property(PropertyInfo &property) const {
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if (property.name == "entity_type") {
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property.hint_string = ESS::get_instance()->entity_types_get();
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}
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}
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void EntityData::_bind_methods() {
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void EntityData::_bind_methods() {
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//Interactions
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//Interactions
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "can"), "_cans_interact", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "can"), "_cans_interact", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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@ -1038,7 +1044,7 @@ void EntityData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_type"), &EntityData::get_entity_type);
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ClassDB::bind_method(D_METHOD("get_entity_type"), &EntityData::get_entity_type);
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ClassDB::bind_method(D_METHOD("set_entity_type", "value"), &EntityData::set_entity_type);
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ClassDB::bind_method(D_METHOD("set_entity_type", "value"), &EntityData::set_entity_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES), "set_entity_type", "get_entity_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_type", PROPERTY_HINT_ENUM, ""), "set_entity_type", "get_entity_type");
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ClassDB::bind_method(D_METHOD("get_entity_interaction_type"), &EntityData::get_entity_interaction_type);
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ClassDB::bind_method(D_METHOD("get_entity_interaction_type"), &EntityData::get_entity_interaction_type);
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ClassDB::bind_method(D_METHOD("set_entity_interaction_type", "value"), &EntityData::set_entity_interaction_type);
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ClassDB::bind_method(D_METHOD("set_entity_interaction_type", "value"), &EntityData::set_entity_interaction_type);
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@ -73,8 +73,8 @@ public:
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Ref<EntityData> get_inherits() const;
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Ref<EntityData> get_inherits() const;
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void set_inherits(const Ref<EntityData> &value);
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void set_inherits(const Ref<EntityData> &value);
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EntityEnums::EntityType get_entity_type() const;
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int get_entity_type() const;
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void set_entity_type(const EntityEnums::EntityType value);
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void set_entity_type(const int value);
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EntityEnums::EntityInteractionType get_entity_interaction_type() const;
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EntityEnums::EntityInteractionType get_entity_interaction_type() const;
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void set_entity_interaction_type(const EntityEnums::EntityInteractionType value);
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void set_entity_interaction_type(const EntityEnums::EntityInteractionType value);
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@ -231,6 +231,7 @@ public:
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~EntityData();
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~EntityData();
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protected:
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protected:
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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static void _bind_methods();
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private:
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private:
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@ -238,7 +239,7 @@ private:
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Ref<EntityData> _inherits;
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Ref<EntityData> _inherits;
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EntityEnums::EntityType _entity_type;
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int _entity_type;
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EntityEnums::EntityInteractionType _interaction_type;
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EntityEnums::EntityInteractionType _interaction_type;
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@ -183,19 +183,19 @@ void Entity::setc_entity_player_type(int value) {
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}
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}
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//EntityType
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//EntityType
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EntityEnums::EntityType Entity::gets_entity_type() {
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int Entity::gets_entity_type() {
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return _s_entity_type;
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return _s_entity_type;
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}
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}
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void Entity::sets_entity_type(EntityEnums::EntityType value) {
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void Entity::sets_entity_type(int value) {
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_s_entity_type = value;
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_s_entity_type = value;
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VRPC(setc_entity_type, value);
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VRPC(setc_entity_type, value);
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}
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}
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EntityEnums::EntityType Entity::getc_entity_type() {
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int Entity::getc_entity_type() {
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return _c_entity_type;
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return _c_entity_type;
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}
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}
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void Entity::setc_entity_type(EntityEnums::EntityType value) {
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void Entity::setc_entity_type(int value) {
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_c_entity_type = value;
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_c_entity_type = value;
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}
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}
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@ -1267,7 +1267,7 @@ Dictionary Entity::_to_dict() {
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void Entity::_from_dict(const Dictionary &dict) {
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void Entity::_from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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ERR_FAIL_COND(dict.empty());
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sets_entity_type((EntityEnums::EntityType)((int)dict.get("type", 0)));
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sets_entity_type((int)((int)dict.get("type", 0)));
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sets_gender(static_cast<EntityEnums::EntityGender>(static_cast<int>(dict.get("gender", 0))));
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sets_gender(static_cast<EntityEnums::EntityGender>(static_cast<int>(dict.get("gender", 0))));
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@ -1394,7 +1394,7 @@ void Entity::_from_dict(const Dictionary &dict) {
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//_c_auras.push_back(r);
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//_c_auras.push_back(r);
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}
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}
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sets_entity_type((EntityEnums::EntityType)((int)dict.get("entity_type", 0)));
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sets_entity_type((int)((int)dict.get("entity_type", 0)));
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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@ -5809,8 +5809,8 @@ Entity::Entity() {
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_s_active_category_cooldowns = 0;
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_s_active_category_cooldowns = 0;
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_c_active_category_cooldowns = 0;
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_c_active_category_cooldowns = 0;
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_s_entity_type = EntityEnums::ENITIY_TYPE_NONE;
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_s_entity_type = 0;
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_c_entity_type = EntityEnums::ENITIY_TYPE_NONE;
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_c_entity_type = 0;
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_s_immunity_flags = 0;
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_s_immunity_flags = 0;
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@ -6401,7 +6401,7 @@ bool Entity::_set(const StringName &p_name, const Variant &p_value) {
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return true;
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return true;
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/*
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/*
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sets_entity_type((EntityEnums::EntityType)((int)dict.get("type", 0)));
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sets_entity_type((int)((int)dict.get("type", 0)));
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sets_gender(static_cast<EntityEnums::EntityGender>(static_cast<int>(dict.get("gender", 0))));
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sets_gender(static_cast<EntityEnums::EntityGender>(static_cast<int>(dict.get("gender", 0))));
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@ -6501,7 +6501,7 @@ bool Entity::_set(const StringName &p_name, const Variant &p_value) {
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//_c_auras.push_back(r);
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//_c_auras.push_back(r);
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}
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}
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sets_entity_type((EntityEnums::EntityType)((int)dict.get("entity_type", 0)));
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sets_entity_type((int)((int)dict.get("entity_type", 0)));
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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@ -6847,6 +6847,14 @@ void Entity::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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}
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}
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void Entity::_validate_property(PropertyInfo &property) const {
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String name = property.name;
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if (name == "sentity_player_type" || name == "centity_player_type") {
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property.hint_string = ESS::get_instance()->entity_types_get();
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}
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}
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void Entity::_bind_methods() {
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void Entity::_bind_methods() {
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//Signals
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//Signals
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ADD_SIGNAL(MethodInfo("deserialized", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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ADD_SIGNAL(MethodInfo("deserialized", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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@ -7247,11 +7255,11 @@ void Entity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
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ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
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ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
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ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES), "sets_entity_type", "gets_entity_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_type", PROPERTY_HINT_ENUM, ""), "sets_entity_type", "gets_entity_type");
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ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
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ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
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ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
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ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES, 0), "setc_entity_type", "getc_entity_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_type", PROPERTY_HINT_ENUM, "", 0), "setc_entity_type", "getc_entity_type");
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ClassDB::bind_method(D_METHOD("gets_ai_state"), &Entity::gets_ai_state);
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ClassDB::bind_method(D_METHOD("gets_ai_state"), &Entity::gets_ai_state);
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ClassDB::bind_method(D_METHOD("sets_ai_state", "value"), &Entity::sets_ai_state);
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ClassDB::bind_method(D_METHOD("sets_ai_state", "value"), &Entity::sets_ai_state);
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@ -268,11 +268,11 @@ public:
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void setc_entity_player_type(int value);
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void setc_entity_player_type(int value);
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//EntityType
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//EntityType
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EntityEnums::EntityType gets_entity_type();
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int gets_entity_type();
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void sets_entity_type(EntityEnums::EntityType value);
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void sets_entity_type(int value);
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EntityEnums::EntityType getc_entity_type();
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int getc_entity_type();
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void setc_entity_type(EntityEnums::EntityType value);
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void setc_entity_type(int value);
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//Relations
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//Relations
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EntityEnums::EntityRelationType gets_relation_to_bind(Node *to);
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EntityEnums::EntityRelationType gets_relation_to_bind(Node *to);
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@ -1047,6 +1047,7 @@ protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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static void _bind_methods();
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virtual void _notification(int p_what);
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virtual void _notification(int p_what);
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@ -1158,8 +1159,8 @@ private:
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Vector<Ref<AuraData> > _s_auras;
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Vector<Ref<AuraData> > _s_auras;
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Vector<Ref<AuraData> > _c_auras;
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Vector<Ref<AuraData> > _c_auras;
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EntityEnums::EntityType _s_entity_type;
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int _s_entity_type;
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EntityEnums::EntityType _c_entity_type;
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int _c_entity_type;
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int _s_immunity_flags;
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int _s_immunity_flags;
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@ -23,7 +23,6 @@ SOFTWARE.
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#include "entity_enums.h"
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#include "entity_enums.h"
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const String EntityEnums::BINDING_STRING_ENTITY_PLAYER_TYPES = "None,Player,Networked,AI,Display";
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const String EntityEnums::BINDING_STRING_ENTITY_PLAYER_TYPES = "None,Player,Networked,AI,Display";
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const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object";
|
|
||||||
const String EntityEnums::BINDING_STRING_ENTITY_CONTOLLER = "None,Player,AI";
|
const String EntityEnums::BINDING_STRING_ENTITY_CONTOLLER = "None,Player,AI";
|
||||||
const String EntityEnums::BINDING_STRING_ENTITY_FLAGS = "Untargetable,Hidden,Interactable,Hostile";
|
const String EntityEnums::BINDING_STRING_ENTITY_FLAGS = "Untargetable,Hidden,Interactable,Hostile";
|
||||||
const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified";
|
const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified";
|
||||||
@ -44,21 +43,6 @@ void EntityEnums::_bind_methods() {
|
|||||||
BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_AI);
|
BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_AI);
|
||||||
BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_DISPLAY);
|
BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_DISPLAY);
|
||||||
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_NONE);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_CREATURE);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_TOTEM);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_IDOL);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_HUMANOID);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_MECHANICAL);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_BEAST);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_DRAGONKIN);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_ELEMENTAL);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_GHOST);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_ENERGY);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_ANOMALY);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_DEMON);
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_TYPE_OBJECT);
|
|
||||||
|
|
||||||
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_NONE);
|
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_NONE);
|
||||||
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_PLAYER);
|
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_PLAYER);
|
||||||
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_AI);
|
BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_AI);
|
||||||
|
@ -31,7 +31,6 @@ class EntityEnums : public Object {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
static const String BINDING_STRING_ENTITY_PLAYER_TYPES;
|
static const String BINDING_STRING_ENTITY_PLAYER_TYPES;
|
||||||
static const String BINDING_STRING_ENTITY_TYPES;
|
|
||||||
static const String BINDING_STRING_ENTITY_CONTOLLER;
|
static const String BINDING_STRING_ENTITY_CONTOLLER;
|
||||||
static const String BINDING_STRING_ENTITY_FLAGS;
|
static const String BINDING_STRING_ENTITY_FLAGS;
|
||||||
static const String BINDING_STRING_ENTITY_STATE_TYPES;
|
static const String BINDING_STRING_ENTITY_STATE_TYPES;
|
||||||
@ -54,23 +53,6 @@ public:
|
|||||||
ENTITY_PLAYER_TYPE_DISPLAY,
|
ENTITY_PLAYER_TYPE_DISPLAY,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum EntityType {
|
|
||||||
ENITIY_TYPE_NONE,
|
|
||||||
ENITIY_TYPE_CREATURE,
|
|
||||||
ENITIY_TYPE_TOTEM,
|
|
||||||
ENITIY_TYPE_IDOL,
|
|
||||||
ENITIY_TYPE_HUMANOID,
|
|
||||||
ENITIY_TYPE_MECHANICAL,
|
|
||||||
ENITIY_TYPE_BEAST,
|
|
||||||
ENITIY_TYPE_DRAGONKIN,
|
|
||||||
ENITIY_TYPE_ELEMENTAL,
|
|
||||||
ENITIY_TYPE_GHOST,
|
|
||||||
ENITIY_TYPE_ENERGY,
|
|
||||||
ENITIY_TYPE_ANOMALY,
|
|
||||||
ENITIY_TYPE_DEMON,
|
|
||||||
ENITIY_TYPE_OBJECT,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EntityController {
|
enum EntityController {
|
||||||
ENITIY_CONTROLLER_NONE,
|
ENITIY_CONTROLLER_NONE,
|
||||||
ENITIY_CONTROLLER_PLAYER,
|
ENITIY_CONTROLLER_PLAYER,
|
||||||
@ -287,7 +269,6 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
VARIANT_ENUM_CAST(EntityEnums::EntityPlayerType);
|
VARIANT_ENUM_CAST(EntityEnums::EntityPlayerType);
|
||||||
VARIANT_ENUM_CAST(EntityEnums::EntityType);
|
|
||||||
VARIANT_ENUM_CAST(EntityEnums::EntityController);
|
VARIANT_ENUM_CAST(EntityEnums::EntityController);
|
||||||
VARIANT_ENUM_CAST(EntityEnums::EntityFlags);
|
VARIANT_ENUM_CAST(EntityEnums::EntityFlags);
|
||||||
VARIANT_ENUM_CAST(EntityEnums::EntityStateTypeFlags);
|
VARIANT_ENUM_CAST(EntityEnums::EntityStateTypeFlags);
|
||||||
|
Loading…
Reference in New Issue
Block a user