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https://github.com/Relintai/entity_spell_system.git
synced 2025-05-07 22:31:39 +02:00
Added a few const qualifiers.
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db04b24273
commit
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@ -37,37 +37,37 @@ void ActionBarEntry::set_owner(ActionBarProfile *owner) {
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_owner = owner;
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}
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float ActionBarEntry::get_size() {
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float ActionBarEntry::get_size() const {
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return _size;
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}
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void ActionBarEntry::set_size(float value) {
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void ActionBarEntry::set_size(const float value) {
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_size = value;
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emit_change();
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}
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int ActionBarEntry::get_action_bar_id() {
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int ActionBarEntry::get_action_bar_id() const {
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return _action_bar_id;
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}
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void ActionBarEntry::set_action_bar_id(int value) {
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void ActionBarEntry::set_action_bar_id(const int value) {
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_action_bar_id = value;
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emit_change();
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}
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int ActionBarEntry::get_slot_num() {
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int ActionBarEntry::get_slot_num() const {
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return _slot_num;
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}
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void ActionBarEntry::set_slot_num(int value) {
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void ActionBarEntry::set_slot_num(const int value) {
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_slot_num = value;
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emit_change();
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}
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int ActionBarEntry::get_action_bar_entry_count() {
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int ActionBarEntry::get_action_bar_entry_count() const {
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return _button_entries.size();
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}
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@ -78,7 +78,7 @@ void ActionBarEntry::emit_change() {
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_owner->emit_change();
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}
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button_for_slotid(int slotId) {
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button_for_slotid(const int slotId) {
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for (int i = 0; i < _button_entries.size(); ++i) {
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if (_button_entries.get(i)->get_slot_id() == slotId) {
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return _button_entries.get(i);
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@ -94,7 +94,7 @@ Ref<ActionBarButtonEntry> ActionBarEntry::get_button_for_slotid(int slotId) {
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return Ref<ActionBarButtonEntry>(abe);
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}
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button(int index) {
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button(const int index) {
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ERR_FAIL_INDEX_V(index, _button_entries.size(), Ref<ActionBarButtonEntry>(NULL));
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return _button_entries.get(index);
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@ -39,21 +39,21 @@ public:
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Ref<ActionBarProfile> get_owner();
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void set_owner(ActionBarProfile *owner);
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float get_size();
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void set_size(float value);
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float get_size() const;
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void set_size(const float value);
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int get_action_bar_id();
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void set_action_bar_id(int value);
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int get_action_bar_id() const;
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void set_action_bar_id(const int value);
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int get_slot_num();
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void set_slot_num(int value);
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int get_slot_num() const;
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void set_slot_num(const int value);
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int get_action_bar_entry_count();
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int get_action_bar_entry_count() const;
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void emit_change();
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Ref<ActionBarButtonEntry> get_button_for_slotid(int slotId);
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Ref<ActionBarButtonEntry> get_button(int index);
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Ref<ActionBarButtonEntry> get_button_for_slotid(const int slotId);
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Ref<ActionBarButtonEntry> get_button(const int index);
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Dictionary to_dict() const;
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void from_dict(const Dictionary &dict);
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@ -35,7 +35,7 @@ String ActionBarProfile::get_action_bar_profile_name() {
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return _name;
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}
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void ActionBarProfile::set_action_bar_profile_name(String value) {
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void ActionBarProfile::set_action_bar_profile_name(const String &value) {
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_name = value;
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emit_change();
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@ -75,7 +75,7 @@ void ActionBarProfile::load_defaults() {
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emit_change();
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}
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int ActionBarProfile::get_action_bar_count() {
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int ActionBarProfile::get_action_bar_count() const {
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return _action_bars.size();
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}
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@ -94,7 +94,7 @@ Ref<ActionBarEntry> ActionBarProfile::get_action_bar(int index) {
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return _action_bars.get(index);
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}
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void ActionBarProfile::remove_action_bar(int index) {
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void ActionBarProfile::remove_action_bar(const int index) {
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_action_bars.get(index)->set_owner(NULL);
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_action_bars.remove(index);
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@ -41,14 +41,14 @@ public:
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void set_owner(ClassProfile *owner);
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String get_action_bar_profile_name();
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void set_action_bar_profile_name(String value);
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void set_action_bar_profile_name(const String &value);
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Vector<Ref<ActionBarEntry> > &get_action_bars();
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void load_defaults();
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int get_action_bar_count();
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int get_action_bar_count() const;
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void add_action_bar(Ref<ActionBarEntry> actionbar);
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Ref<ActionBarEntry> get_action_bar(int index);
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void remove_action_bar(int index);
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Ref<ActionBarEntry> get_action_bar(const int index);
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void remove_action_bar(const int index);
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void clear_action_bars();
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Dictionary to_dict() const;
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