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https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
Added a CharacterBones class.
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@ -31,6 +31,8 @@ module_env.add_source_files(env.modules_sources,"data/item_visual_entry.cpp")
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module_env.add_source_files(env.modules_sources,"atlases/character_atlas.cpp")
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module_env.add_source_files(env.modules_sources,"atlases/character_atlas.cpp")
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module_env.add_source_files(env.modules_sources,"atlases/character_atlas_entry.cpp")
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module_env.add_source_files(env.modules_sources,"atlases/character_atlas_entry.cpp")
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module_env.add_source_files(env.modules_sources,"skeleton/character_bones.cpp")
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module_env.add_source_files(env.modules_sources,"data/craft_data_attribute_helper.cpp")
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module_env.add_source_files(env.modules_sources,"data/craft_data_attribute_helper.cpp")
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module_env.add_source_files(env.modules_sources,"data/craft_data_attribute.cpp")
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module_env.add_source_files(env.modules_sources,"data/craft_data_attribute.cpp")
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@ -21,6 +21,8 @@
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#include "atlases/character_atlas.h"
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#include "atlases/character_atlas.h"
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#include "atlases/character_atlas_entry.h"
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#include "atlases/character_atlas_entry.h"
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#include "skeleton/character_bones.h"
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#include "data/item_template.h"
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#include "data/item_template.h"
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#include "data/item_instance.h"
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#include "data/item_instance.h"
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@ -112,6 +114,8 @@ void register_entity_spell_system_types() {
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ClassDB::register_class<CharacterAtlas>();
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ClassDB::register_class<CharacterAtlas>();
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ClassDB::register_class<CharacterAtlasEntry>();
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ClassDB::register_class<CharacterAtlasEntry>();
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ClassDB::register_class<CharacterBones>();
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//entity data
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//entity data
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ClassDB::register_class<EntityEnums>();
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ClassDB::register_class<EntityEnums>();
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9
skeleton/character_bones.cpp
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9
skeleton/character_bones.cpp
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@ -0,0 +1,9 @@
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#include "character_bones.h"
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CharacterBones::CharacterBones() {
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}
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void CharacterBones::_bind_methods() {
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}
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18
skeleton/character_bones.h
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18
skeleton/character_bones.h
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@ -0,0 +1,18 @@
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#ifndef CHARACTER_BONES_H
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#define CHARACTER_BONES_H
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#include "core/resource.h"
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class CharacterBones : public Resource {
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GDCLASS(CharacterBones, Resource);
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public:
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CharacterBones();
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protected:
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static void _bind_methods();
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//private:
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};
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#endif
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