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EntityResource segment.
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README.md
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README.md
@ -197,11 +197,43 @@ alternative ais, `EntityResource`s (mana for example).
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#### EntityResource
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EntityResources are things like mana, health, or speed. These add greater flexibility over stats.
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The resource system is quite flexible, if you add a resource serverside, it will be automatically
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added clientside. (You have to add `EntityResource`s to the active `ESSResourceDB`!)
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By default all entities have the build in speed and health resources, as a set index
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(`EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH` and `EntityEnums::ENTITY_RESOURCE_INDEX_SPEED`).
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There is also the `EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN` constant, so you have
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the current offset where the custom resources start.
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Entity allocates these in it's `_initialize()` virtual method, if you want to customize them.
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Note that `EntityClassData` contains an array, so you can add more resources easily to classes,
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these will be automatically added when the system initializes an `Entity`.
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##### EntityResourceHealth
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The standard health resource implementation.
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##### EntityResourceSpeed
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#### EntityResourceCost
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The standard speed resource implementation.
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#### EntityResourceCostData
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This is the class taht lets you implement resource costs. For example mana cost for a spell.
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##### EntityResourceCostDataResource
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The standard resource cost implementation.
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##### EntityResourceCostDataHealth
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The standard health resource cost implementation.
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It has a resource property, so yu can just assign any resource to this.
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### AI
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