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Complex level stat data is using the new system now aswell.
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@ -22,91 +22,127 @@ SOFTWARE.
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#include "complex_level_stat_data.h"
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#include "complex_level_stat_data.h"
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int ComplexLevelStatData::get_agility_for_level(int level) {
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#include "../../singletons/ess.h"
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return _entries[level].agility;
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}
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void ComplexLevelStatData::set_agility_for_level(int level, int value) {
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_entries[level].agility = value;
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}
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int ComplexLevelStatData::get_strength_for_level(int level) {
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int ComplexLevelStatData::get_stat_for_level(int main_stat, int level) {
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return _entries[level].strength;
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ERR_FAIL_INDEX_V(level, EntityEnums::MAX_CHARACTER_LEVEL, 0);
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}
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ERR_FAIL_INDEX_V(main_stat, ESS::get_instance()->stat_get_main_stat_count(), 0);
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void ComplexLevelStatData::set_strength_for_level(int level, int value) {
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_entries[level].strength = value;
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}
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int ComplexLevelStatData::get_stamina_for_level(int level) {
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return _stat_per_level[level][main_stat];
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return _entries[level].stamina;
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}
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void ComplexLevelStatData::set_stamina_for_level(int level, int value) {
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_entries[level].stamina = value;
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}
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}
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void ComplexLevelStatData::set_stat_for_level(int main_stat, int level, int value) {
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ERR_FAIL_INDEX(level, EntityEnums::MAX_CHARACTER_LEVEL);
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ERR_FAIL_INDEX(main_stat, ESS::get_instance()->stat_get_main_stat_count());
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int ComplexLevelStatData::get_intellect_for_level(int level) {
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_stat_per_level[level].set(main_stat, value);
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return _entries[level].intellect;
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}
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void ComplexLevelStatData::set_intellect_for_level(int level, int value) {
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_entries[level].intellect = value;
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}
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int ComplexLevelStatData::get_spirit_for_level(int level) {
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return _entries[level].spirit;
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}
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void ComplexLevelStatData::set_spirit_for_level(int level, int value) {
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_entries[level].spirit = value;
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}
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}
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int ComplexLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
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int ComplexLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
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int s = 0;
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int s = 0;
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for (int i = old_level; i < new_level; ++i) {
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for (int i = old_level; i < new_level; ++i) {
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switch (main_stat) {
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s += get_stat_for_level(main_stat, i);
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case Stat::MAIN_STAT_AGILITY:
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s += get_agility_for_level(i);
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break;
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case Stat::MAIN_STAT_STRENGTH:
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s += get_strength_for_level(i);
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break;
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case Stat::MAIN_STAT_STAMINA:
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s += get_stamina_for_level(i);
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break;
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case Stat::MAIN_STAT_INTELLECT:
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s += get_intellect_for_level(i);
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break;
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case Stat::MAIN_STAT_SPIRIT:
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s += get_spirit_for_level(i);
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break;
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}
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}
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}
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return s;
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return s;
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}
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}
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ComplexLevelStatData::ComplexLevelStatData() {
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int msc = ESS::get_instance()->stat_get_main_stat_count();
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for (int i = 0; i < EntityEnums::MAX_CHARACTER_LEVEL; ++i) {
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_stat_per_level[i].resize(msc);
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for (int j = 0; j < msc; ++j) {
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_stat_per_level[i].set(j, 0);
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}
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}
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}
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ComplexLevelStatData::~ComplexLevelStatData() {
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for (int i = 0; i < EntityEnums::MAX_CHARACTER_LEVEL; ++i) {
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_stat_per_level[i].clear();
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}
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}
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bool ComplexLevelStatData::_set(const StringName &p_name, const Variant &p_value) {
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String prop_name = p_name;
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if (prop_name.begins_with("level_")) {
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String level_prop = prop_name.get_slice("/", 0);
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int level = level_prop.get_slice("_", 1).to_int();
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if (level >= EntityEnums::MAX_CHARACTER_LEVEL)
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return false;
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String prop = prop_name.get_slice("/", 1);
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if (ESS::get_instance()->stat_is_property(prop)) {
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int stat_id = ESS::get_instance()->stat_get_property_id(prop);
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if (_stat_per_level[level].size() < stat_id) {
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_stat_per_level[level].resize(stat_id + 1);
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}
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_stat_per_level[level].set(stat_id, p_value);
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return true;
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} else {
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return false;
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}
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}
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return false;
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}
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bool ComplexLevelStatData::_get(const StringName &p_name, Variant &r_ret) const {
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String prop_name = p_name;
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if (prop_name.begins_with("level_")) {
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String level_prop = prop_name.get_slice("/", 0);
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int level = level_prop.get_slice("_", 1).to_int();
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if (level >= EntityEnums::MAX_CHARACTER_LEVEL)
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return false;
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String prop = prop_name.get_slice("/", 1);
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if (ESS::get_instance()->stat_is_property(prop)) {
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int stat_id = ESS::get_instance()->stat_get_property_id(prop);
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if (_stat_per_level[level].size() < stat_id) {
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r_ret = 0;
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return true;
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}
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r_ret = _stat_per_level[level].get(stat_id);
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return true;
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} else {
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return false;
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}
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}
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return false;
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}
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void ComplexLevelStatData::_get_property_list(List<PropertyInfo> *p_list) const {
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//int property_usange = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL;
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int property_usange = PROPERTY_USAGE_DEFAULT;
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int msc = ESS::get_instance()->stat_get_main_stat_count();
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for (int i = 0; i < EntityEnums::MAX_CHARACTER_LEVEL; ++i) {
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for (int j = 0; j < msc; ++j) {
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p_list->push_back(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "/" + ESS::get_instance()->stat_get_property_name(j), PROPERTY_HINT_NONE, "", property_usange));
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}
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}
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}
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void ComplexLevelStatData::_bind_methods() {
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void ComplexLevelStatData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &ComplexLevelStatData::_get_stat_diff);
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ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &ComplexLevelStatData::_get_stat_diff);
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ClassDB::bind_method(D_METHOD("get_agility_for_level", "level"), &ComplexLevelStatData::get_agility_for_level);
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ClassDB::bind_method(D_METHOD("get_stat_for_level", "main_stat", "level"), &ComplexLevelStatData::get_stat_for_level);
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ClassDB::bind_method(D_METHOD("set_agility_for_level", "level", "value"), &ComplexLevelStatData::set_agility_for_level);
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ClassDB::bind_method(D_METHOD("set_stat_for_level", "main_stat", "level", "value"), &ComplexLevelStatData::set_stat_for_level);
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ClassDB::bind_method(D_METHOD("get_strength_for_level", "level"), &ComplexLevelStatData::get_strength_for_level);
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ClassDB::bind_method(D_METHOD("set_strength_for_level", "level", "value"), &ComplexLevelStatData::set_strength_for_level);
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ClassDB::bind_method(D_METHOD("get_stamina_for_level", "level"), &ComplexLevelStatData::get_stamina_for_level);
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ClassDB::bind_method(D_METHOD("set_stamina_for_level", "level", "value"), &ComplexLevelStatData::set_stamina_for_level);
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ClassDB::bind_method(D_METHOD("get_intellect_for_level", "level"), &ComplexLevelStatData::get_intellect_for_level);
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ClassDB::bind_method(D_METHOD("set_intellect_for_level", "level", "value"), &ComplexLevelStatData::set_intellect_for_level);
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ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
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ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
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for (int i = 0; i < EntityEnums::MAX_CHARACTER_LEVEL; ++i) {
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ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_strength"), "set_strength_for_level", "get_strength_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_stamina"), "set_stamina_for_level", "get_stamina_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_intellect"), "set_intellect_for_level", "get_intellect_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_spirit"), "set_spirit_for_level", "get_spirit_for_level", i);
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}
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}
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}
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@ -32,45 +32,22 @@ class ComplexLevelStatData : public LevelStatData {
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GDCLASS(ComplexLevelStatData, LevelStatData);
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GDCLASS(ComplexLevelStatData, LevelStatData);
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public:
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public:
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int get_agility_for_level(int level);
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int get_stat_for_level(int main_stat, int level);
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void set_agility_for_level(int level, int value);
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void set_stat_for_level(int main_stat, int level, int value);
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int get_strength_for_level(int level);
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void set_strength_for_level(int level, int value);
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int get_stamina_for_level(int level);
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void set_stamina_for_level(int level, int value);
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int get_intellect_for_level(int level);
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void set_intellect_for_level(int level, int value);
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int get_spirit_for_level(int level);
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void set_spirit_for_level(int level, int value);
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int _get_stat_diff(int stat, int old_level, int new_level);
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int _get_stat_diff(int stat, int old_level, int new_level);
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public:
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ComplexLevelStatData();
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struct ComplexLevelStatsEntry {
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~ComplexLevelStatData();
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int agility;
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int strength;
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int stamina;
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int intellect;
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int spirit;
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ComplexLevelStatsEntry() {
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agility = 0;
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strength = 0;
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stamina = 0;
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intellect = 0;
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spirit = 0;
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}
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};
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protected:
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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static void _bind_methods();
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private:
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private:
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ComplexLevelStatsEntry _entries[EntityEnums::MAX_CHARACTER_LEVEL];
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Vector<int> _stat_per_level[EntityEnums::MAX_CHARACTER_LEVEL];
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};
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};
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#endif
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#endif
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