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Work on fixing compile.
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@ -165,11 +165,8 @@ void ESSMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
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ESSMaterialCachePCM::ESSMaterialCachePCM() {
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ESSMaterialCachePCM::ESSMaterialCachePCM() {
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_packer.instantiate();
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_packer.instantiate();
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#if GODOT4
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#warning implement
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#warning implement
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//_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
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#else
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_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
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#endif
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_packer->set_max_atlas_size(1024);
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_packer->set_max_atlas_size(1024);
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_packer->set_keep_original_atlases(false);
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_packer->set_keep_original_atlases(false);
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