entity_spell_system/entities/resources/entity_resource_data.h

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#ifndef ENTITY_RESOURCE_DATA_H
#define ENTITY_RESOURCE_DATA_H
#include "core/resource.h"
#include "scene/main/node.h"
#include "entity_resource.h"
class EntityResourceData : public Resource {
GDCLASS(EntityResourceData, Resource);
public:
Ref<EntityResource> get_entity_resource_instance();
EntityResourceData();
protected:
static void _bind_methods();
};
#endif