entity_spell_system/data/craft_data_attribute.h

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2019-04-20 14:02:55 +02:00
#ifndef CRAFT_DATA_ATTRIBUTE_H
#define CRAFT_DATA_ATTRIBUTE_H
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "item_template.h"
#include "craft_data_attribute_helper.h"
class CraftDataAttribute : public Resource {
GDCLASS(CraftDataAttribute, Resource);
public:
static const String BINDING_STRING_CRAFT_CATEGORIES;
static const String BINDING_STRING_CRAFT_SUB_CATEGORIES;
enum CraftCategories {
CRAFT_CATEGORY_NONE,
CRAFT_CATEGORY_ALCHEMY,
};
enum CraftSubCategories {
CRAFT_SUB_CATEGORY_NONE,
CRAFT_SUB_CATEGORY_POTIONS,
};
public:
int get_id();
void set_id(int value);
CraftCategories get_category();
void set_category(CraftCategories value);
CraftSubCategories get_sub_category();
void set_sub_category(CraftSubCategories value);
//Tools
Ref<CraftDataAttributeHelper> get_required_tool(int index);
void set_required_tool(int index, const Ref<CraftDataAttributeHelper> value);
int get_required_tools_count();
void set_required_tools_count(int value);
//Materials
Ref<CraftDataAttributeHelper> get_required_material(int index);
void set_required_material(int index, const Ref<CraftDataAttributeHelper> value);
int get_required_materials_count();
void set_required_materials_count(int value);
//Item
Ref<CraftDataAttributeHelper> get_item();
void set_item(Ref<CraftDataAttributeHelper> value);
CraftDataAttribute();
~CraftDataAttribute();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
private:
enum {
MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now
MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now
};
int _id;
CraftCategories _category;
CraftSubCategories _sub_category;
int _required_tools_count;
Ref<CraftDataAttributeHelper> _required_tools[MAX_REQUIRED_TOOLS];
int _required_materials_count;
Ref<CraftDataAttributeHelper> _required_materials[MAX_REQUIRED_MATERIALS];
Ref<CraftDataAttributeHelper> _item;
};
VARIANT_ENUM_CAST(CraftDataAttribute::CraftSubCategories);
VARIANT_ENUM_CAST(CraftDataAttribute::CraftCategories);
#endif