entity_spell_system/entity_enums.cpp

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#include "entity_enums.h"
const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None,Rage,Mana,Energy,Time Anomaly";
const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None,Player,AI,Mob";
const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified";
const String EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS = "Root,Pelvis,Spine,Spine 1,Spine 2,Neck,Head,Left Clavicle,Left upper Arm,Left Forearm,Left Hand,Left Thumb Base,Left Thumb End,Left Fingers Base,Left Fingers End,Right Clavicle,Right upper Arm,Right Forearm,Right Hand,Right Thumb Base,Right Thumb End,Right Fingers Base,Right Fingers End,Left Thigh,Left Calf,Left Foot,Right Thigh,Right Calf,Right Foot";
const String EntityEnums::BINDING_STRING_AI_STATES = "Off,Rest,Patrol,Follow Path,Regenerate,Attack";
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const String EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS = "Stun,Root,Freeze,Silence,Disorient,Fear,Burning,Cold,Pacify,Magic,Poison,Physical,Curse,Bleed,Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos,Slow,Crit,AOE,Damage,Fall Damage,Projectile,Debuff,Attacks";
const int EntityEnums::PLAYER_RESOURCE_TYPES_RAGE = 0;
const int EntityEnums::PLAYER_RESOURCE_TYPES_MANA = 1;
const int EntityEnums::PLAYER_RESOURCE_TYPES_ENERGY = 2;
const int EntityEnums::PLAYER_RESOURCE_TYPES_TIME_ANOMALY = 3;
void EntityEnums::_bind_methods() {
BIND_CONSTANT(PLAYER_RESOURCE_TYPES_RAGE);
BIND_CONSTANT(PLAYER_RESOURCE_TYPES_MANA);
BIND_CONSTANT(PLAYER_RESOURCE_TYPES_ENERGY);
BIND_CONSTANT(PLAYER_RESOURCE_TYPES_TIME_ANOMALY);
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BIND_ENUM_CONSTANT(ENITIY_TYPE_NONE);
BIND_ENUM_CONSTANT(ENITIY_TYPE_PLAYER);
BIND_ENUM_CONSTANT(ENITIY_TYPE_AI);
BIND_ENUM_CONSTANT(ENITIY_TYPE_MOB);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_NONE);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_STUN);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_ROOT);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FROZEN);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_SILENCED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_DISORIENTED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FEARED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_BURNING);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_COLD);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_CURSED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_PACIFIED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_NONE);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_STUN);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_ROOT);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FROZEN);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_SILENCED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_DISORIENTED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FEARED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_BURNING);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_COLD);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_CURSED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_PACIFIED);
BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_MAX);
BIND_ENUM_CONSTANT(SKELETON_POINT_ROOT);
BIND_ENUM_CONSTANT(SKELETON_POINT_PELVIS);
BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE);
BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE_1);
BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE_2);
BIND_ENUM_CONSTANT(SKELETON_POINT_NECK);
BIND_ENUM_CONSTANT(SKELETON_POINT_HEAD);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_CLAVICLE);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_UPPER_ARM);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FOREARM);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_HAND);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THUMB_BASE);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THUMB_END);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FINGERS_BASE);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FINGERS_END);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_CLAVICLE);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_UPPER_ARM);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FOREARM);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_HAND);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THUMB_BASE);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THUMB_END);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FINGERS_BASE);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FINGERS_END);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THIGH);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_CALF);
BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FOOT);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THIGH);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_CALF);
BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FOOT);
BIND_ENUM_CONSTANT(SKELETON_POINTS_MAX);
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BIND_ENUM_CONSTANT(AI_STATE_OFF);
BIND_ENUM_CONSTANT(AI_STATE_REST);
BIND_ENUM_CONSTANT(AI_STATE_PATROL);
BIND_ENUM_CONSTANT(AI_STATE_FOLLOW_PATH);
BIND_ENUM_CONSTANT(AI_STATE_REGENERATE);
BIND_ENUM_CONSTANT(AI_STATE_ATTACK);
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BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NONE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_STUN);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ROOT);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FREEZE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SILENCE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DISORIENT);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FEAR);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BURNING);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_COLD);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PACIFY);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MAGIC);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_POISON);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PHYSICAL);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CURSE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BLEED);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MELEE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_HOLY);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SHADOW);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NATURE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FIRE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FROST);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_LIGHTNING);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CHAOS);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SLOW);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CRIT);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_AOE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DAMAGE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FALL_DAMAGE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PROJECTILE);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DEBUFF);
BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ATTACKS);
}