entity_spell_system/entities/entity_resource.h

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#ifndef ENTITY_RESOURCE_H
#define ENTITY_RESOURCE_H
#include "core/reference.h"
class EntityResource : public Reference {
GDCLASS(EntityResource, Reference);
public:
bool get_dirty();
void set_dirty(bool value);
bool get_should_process();
void set_should_process(bool value);
void process(float delta);
EntityResource();
protected:
static void _bind_methods();
private:
bool _dirty;
bool _should_process;
};
#endif