entity_spell_system/skeleton/character_skeleton.h

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#ifndef CHARACTER_SKELETON_H
#define CHARACTER_SKELETON_H
#ifdef ENTITIES_2D
#include "scene/2d/node_2d.h"
#else
#include "scene/3d/spatial.h"
#endif
#include "core/node_path.h"
#include "core/ustring.h"
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#include "core/vector.h"
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#include "../entity_enums.h"
#include "../data/item_visual.h"
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#ifdef ENTITIES_2D
class CharacterSkeleton : public Node2D {
GDCLASS(CharacterSkeleton, Node2D);
#else
class CharacterSkeleton : public Spatial {
GDCLASS(CharacterSkeleton, Spatial);
#endif
public:
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virtual void add_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual(Ref<ItemVisual> vis);
virtual void remove_item_visual_index(int index);
virtual Ref<ItemVisual> get_item_visual(int index);
virtual int get_item_visual_count();
virtual void clear_item_visuals();
EntityEnums::EntityGender get_gender();
void set_gender(EntityEnums::EntityGender value);
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CharacterSkeleton();
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~CharacterSkeleton();
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protected:
static void _bind_methods();
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private:
EntityEnums::EntityGender _gender;
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};
#endif