entity_spell_system/entities/stats/stat.h

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2019-04-20 14:02:55 +02:00
#ifndef STAT_H
#define STAT_H
#include "core/ustring.h"
#include "core/reference.h"
#include "core/vector.h"
#include "scene/resources/curve.h"
class StatModifier : public Reference {
GDCLASS(StatModifier, Reference);
public:
StatModifier() {
}
StatModifier(int i, float maxM, float percentM) {
_id = i;
_max_mod = maxM;
_percent_mod = percentM;
}
int get_id() { return _id; }
void set_id(int value) { _id = value; }
float get_bonus_mod() { return _max_mod; }
void set_bonus_mod(float value) { _max_mod = value; }
float get_percent_mod() { return _percent_mod; }
void set_percent_mod(float value) { _percent_mod = value; }
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &StatModifier::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &StatModifier::set_id);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_bonus_mod"), &StatModifier::get_bonus_mod);
ClassDB::bind_method(D_METHOD("set_bonus_mod", "value"), &StatModifier::set_bonus_mod);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bonus_mod"), "set_bonus_mod", "get_bonus_mod");
ClassDB::bind_method(D_METHOD("get_percent_mod"), &StatModifier::get_percent_mod);
ClassDB::bind_method(D_METHOD("set_percent_mod", "value"), &StatModifier::set_percent_mod);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_mod"), "set_percent_mod", "get_percent_mod");
}
private:
int _id;
float _max_mod;
float _percent_mod;
};
class Stat : public Reference {
GDCLASS(Stat, Reference);
public:
static const String STAT_BINDING_STRING;
static const String MODIFIER_APPLY_TYPE_BINDING_STRING;
enum StatId {
STAT_ID_HEALTH = 0,
STAT_ID_SPEED = 1,
STAT_ID_MANA = 2,
STAT_ID_GLOBAL_COOLDOWN = 3,
STAT_ID_HASTE = 4,
STAT_ID_AGILITY = 5,
STAT_ID_STRENGTH = 6,
STAT_ID_STAMINA = 7,
STAT_ID_INTELLECT = 8,
STAT_ID_LUCK = 9, //+crit, + loot
STAT_ID_HASTE_RATING = 10,
STAT_ID_RESLILIENCE = 11,
STAT_ID_ARMOR = 12,
STAT_ID_ATTACK_POWER = 13,
STAT_ID_SPELL_POWER = 14,
STAT_ID_MELEE_CRIT = 15,
STAT_ID_MELEE_CRIT_BONUS = 16,
STAT_ID_SPELL_CRIT = 17,
STAT_ID_SPELL_CRIT_BONUS = 18,
STAT_ID_BLOCK = 19,
STAT_ID_PARRY = 20,
STAT_ID_DAMAGE_REDUCTION = 21,
STAT_ID_MELEE_DAMAGE_REDUCTION = 22,
STAT_ID_SPELL_DAMAGE_REDUCTION = 23,
STAT_ID_DAMAGE_TAKEN = 24,
STAT_ID_MELEE_DAMAGE = 25,
STAT_ID_SPELL_DAMAGE = 26,
STAT_ID_HOLY_RESIST = 27,
STAT_ID_SHADOW_RESIST = 28,
STAT_ID_NATURE_RESIST = 29,
STAT_ID_FIRE_RESIST = 30,
STAT_ID_FROST_RESIST = 31,
STAT_ID_LIGHTNING_RESIST = 32,
STAT_ID_CHAOS_RESIST = 33,
STAT_ID_SILENCE_RESIST = 34,
STAT_ID_FEAR_RESIST = 35,
STAT_ID_TOTAL_STATS = 36,
STAT_ID_NONE = STAT_ID_TOTAL_STATS,
};
enum StatModifierApplyType {
MODIFIER_APPLY_TYPE_STANDARD,
MODIFIER_APPLY_TYPE_ONLY_MIN_MODIFIER,
MODIFIER_APPLY_TYPE_ONLY_MAX_MODIFIER,
};
public:
Stat();
Stat(Stat::StatId id);
Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type);
Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type, float base, float bonus, float percent);
Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type, float base);
~Stat();
Stat::StatId get_id();
void set_id(Stat::StatId id);
StatModifierApplyType get_stat_modifier_type();
void set_stat_modifier_type(StatModifierApplyType value);
bool get_dirty();
void set_dirty(bool value);
bool get_disabled();
void set_disabled(bool value);
float get_base();
void set_base(float value);
float get_bonus();
void set_bonus(float value);
float get_percent();
void set_percent(float value);
float gets_current();
void sets_current(float value);
float gets_max();
void sets_max(float value);
float getc_current();
void setc_current(float value);
float getc_max();
void setc_max(float value);
void reset_values();
void recalculate();
bool iss_current_zero();
bool isc_current_zero();
void set(float current, float max, float modCurrent, float modMax, float modPercent);
void set_from_stat(Ref<Stat> other);
void set_to_max();
void set_values(float current, float base, float percent);
void apply_modifier(Ref<StatModifier> modifier);
void de_apply_modifier(Ref<StatModifier> modifier);
void re_apply_modifier_not_negative_stacking_percents();
Vector<Ref<StatModifier> > *get_modifiers();
void add_modifier(int id, float maxMod, float percentMod, bool apply = true);
void remove_modifier(int id, bool apply = true);
void re_apply_modifiers();
int get_modifier_count();
Ref<StatModifier> get_modifier(int index);
void set_dependency(Ref<Stat> other, Ref<Curve> curve);
void remove_dependencies();
void send();
protected:
static void _bind_methods();
private:
Stat::StatId _id;
StatModifierApplyType _modifier_apply_type;
Vector<Ref<StatModifier> > *_modifiers;
bool _dirty;
bool _disabled;
float _base;
float _bonus;
float _percent;
float _s_current;
float _s_max;
float _c_current;
float _c_max;
Ref<Stat> _dependency;
Ref<Curve> _dependency_curve;
};
VARIANT_ENUM_CAST(Stat::StatId);
VARIANT_ENUM_CAST(Stat::StatModifierApplyType);
#endif