entity_spell_system/utility/entity_create_info.h

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#ifndef ENTITY_CREATE_INFO_H
#define ENTITY_CREATE_INFO_H
#include "core/ustring.h"
#include "../entity_enums.h"
#include "../data/character.h"
class EntityCreateInfo : public Object {
GDCLASS(EntityCreateInfo, Object);
public:
int get_guid() { return _guid; }
void set_guid(int value) { _guid = value; }
EntityEnums::EntityType get_entity_type() { return _entity_type; }
void set_entity_type(EntityEnums::EntityType value) { _entity_type = value; }
String get_player_name() { return _player_name; }
void set_player_name(String value) { _player_name = value; }
int get_level() { return _level; }
void set_level(int value) { _level = value; }
int get_xp() { return _xp; }
void set_xp(int value) { _xp = value; }
Ref<CharacterClass> get_character_class() { return _character_class; }
void set_character_class(Ref<CharacterClass> value) { _character_class = value; }
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("get_entity_type"), &EntityCreateInfo::get_entity_type);
ClassDB::bind_method(D_METHOD("set_entity_type", "value"), &EntityCreateInfo::set_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "set_entity_type", "get_entity_type");
ClassDB::bind_method(D_METHOD("get_player_name"), &EntityCreateInfo::get_player_name);
ClassDB::bind_method(D_METHOD("set_player_name", "value"), &EntityCreateInfo::set_player_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_name"), "set_player_name", "get_player_name");
ClassDB::bind_method(D_METHOD("get_level"), &EntityCreateInfo::get_level);
ClassDB::bind_method(D_METHOD("set_level", "value"), &EntityCreateInfo::set_level);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "level"), "set_level", "get_level");
ClassDB::bind_method(D_METHOD("get_xp"), &EntityCreateInfo::get_xp);
ClassDB::bind_method(D_METHOD("set_xp", "value"), &EntityCreateInfo::set_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp"), "set_xp", "get_xp");
ClassDB::bind_method(D_METHOD("get_character_class"), &EntityCreateInfo::get_character_class);
ClassDB::bind_method(D_METHOD("set_character_class", "value"), &EntityCreateInfo::set_character_class);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "set_character_class", "get_character_class");
}
private:
int _guid;
EntityEnums::EntityType _entity_type;
String _player_name;
int _level;
int _xp;
Ref<CharacterClass> _character_class;
};
#endif