entity_spell_system/utility/category_cooldown.h

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#ifndef CATEGORY_COOLDOWN_H
#define CATEGORY_COOLDOWN_H
#include "core/reference.h"
class CategoryCooldown : public Reference {
GDCLASS(CategoryCooldown, Reference);
public:
int get_category_id() const;
void set_category_id(const int value);
float get_remaining() const;
void set_remaining(const float value);
bool update(const float delta);
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Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
protected:
static void _bind_methods();
private:
int _category_id;
float _remaining;
};
#endif