entity_spell_system/profile_manager/class_profile.h

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#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/ustring.h"
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#include "actionbar/action_bar_profile.h"
#include "input/input_profile.h"
class ClassProfile : public Reference {
GDCLASS(ClassProfile, Reference);
public:
int get_class_id();
void set_class_id(int value);
String get_character_class_name();
void set_character_class_name(String value);
int get_level();
void set_level(int value);
int get_xp();
void set_xp(int value);
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bool get_actionbar_locked();
void set_actionbar_locked(bool value);
Ref<InputProfile> get_input_profile();
Ref<ActionBarProfile> get_action_bar_profile();
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Dictionary get_custom_data();
void set_custom_data(const Dictionary &dict);
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
ClassProfile();
ClassProfile(int class_id);
ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool load_defaults);
void load_defaults();
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protected:
static void _bind_methods();
private:
String _character_class_name;
int _class_id;
int _level;
int _xp;
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bool _actionbar_locked;
Ref<InputProfile> _input_profile;
Ref<ActionBarProfile> _action_bar_profile;
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Dictionary _custom_data;
};
#endif